On his thirteenth birthday John Wilson is transported to Anthropos, a land of dwarfs and talking animals, where he is hailed as the Sword Bearer, destined to slay the Goblin Prince and deliver the world from evil.
John White's fantastic world of kings, sorcerers and goblins comes alive in this action-packed book.
The key to this adventure lies in the remote and ancient tower on the Island of Geburah and the precious objects hidden there. What the heroes discover, however, is more than mere treasure. They find a power that could destroy all of Anthropos.
The Iron Sceptre, the source of King Kardia's power to rule, is in peril. The children, joined by their cousin Mary, are called on to stop Mirmah and her chief sorcerer, Archimago. What awaits is much more than mere adventure.
Uncle John and his new wife disappear without a trace. So May and her cousins set out to find them in the one place they know they must be--Anthropos, the land of dwarfs, sorcerers, and goblins. This adventure will captivate young and old alike.
Drawn once again to the strange country of Anthropos, Wesley, Kurt, and Lisa battle Lord Lunacy in a final confrontation that holds the future in the balance.
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