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Murray Thomson

Murray Thomson

I am a games design degree student at the University of Huddersfield, in the UK. I'm hoping to start out a career in level design for games, although I have interests in virtual worlds design too.

My hobbies largely involve the web and other media, from playing video games to reading science fiction and watching films. When the... more »
  • Huddersfield, We, UK
  • member since November 25 2008

Reviews

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Displaying 1-10 of 18 reviews
  • Look to Windward
    • Rated 4 stars

    A satisfactory book indeed. "Look to Windward", like "The Player of Games", is a much more straightforward tale of life in and around the Culture, this time taking as its focus a group of diplomats. There's much less of a focus on direct plot, as with "Use of Weapons", but the book feels richer for it as Banks plays to his strengths in describing a very believable and (for my own part) inspiring universe.

    The characters are all pretty likeable, the situations easier to follow than some of the time-hopping plots of earlier books might have us decipher, but the ending a little peculiar. Although the main plot wraps up nicely, it isn't until the epilogue that we see the purpose in one particular character (a Chelgrian wanderer), while a third arc unfortunately fails to go anywhere in particular. It's a minor loss, though - what matters is that events on the Mas'aq Orbital draw us in and allow us to follow smoothly.

    Murray Thomson wrote this review Saturday, May 23 2009. ( reply | permalink )
  • Use of Weapons
    • Rated 2 stars

    As well as being a tale of wars, this book brought me some conflict when trying to read it. It is a Culture novel, and so presents rich technologies and cultures the likes of which have become hallmarks for the series. In its meandering, rapid pacing however, the story doesn't linger on any one of them long enough for us to appreciate any of the detail we may have seen in earlier books. This may simply be a trait in its lead character though - an agent sent to multiple worlds in his lifetime to perform a military task, then leave.

    What's harder to comprehend is the book's quite bizarre and often confusing timeline. Many chapters will begin with a description of anonymous men, even at a point halfway through the book, which made it hard for me to put faces to the scenes inside my head. Each chapter of the main narrative is also interspersed with nostalgic tales of another conflict, for which there seem like even more plotlines, and many of these do not follow chronologically either. The whole thing forced me to stumble into the book's final chapter, lost as to who was dead or not, where they were or which war was being fought.

    It's not a bad book, but the first read will likely boggle its reader. There are twists, ot all of which make much sense (particularly the final one), but also a nice arrangement of truly shocking moments to keep you amused and alert.

    Murray Thomson wrote this review Tuesday, May 5 2009. ( reply | permalink )
  • Children's Learning in a Digital World
    • Rated 3 stars

    I skimmed over the majority of this book, as my interest is not so much in children's learning as learning through games in general. For this reason, the book's second half was of little relevance but the first was a mixed bag; James Paul Gee's essay proved to be brilliant in its argument and broad ideas about education and where it can learn from games design, while the first chapter failed to impress as well. There's a lot of writing useful to those seeking to apply a games-based approach to teaching children, as one would expect, but solid examples are hard to come by outside Gee's second chapter. Those rather familiar with the medium may have to apply more of their own conclusions to these essays, rather than relying on the authors' own.

    Murray Thomson wrote this review Thursday, April 9 2009. ( reply | permalink )
    • Rated 5 stars

    Put simply, this book is more of the same insightful, witty and ultimately entertaining banter we've loved from the previous two books. Ideal for the occasional pick-me-up or bathroom read, it's even a good book for provoking discussion. Those of a faint disposition might deem some of what Clarkson writes about as controversial or a little arrogant, but not once have I followed one of his articles and disagreed with the man. He has a point to make and he makes it well, while writing quite humorously too. Good stuff.

    Murray Thomson wrote this review Sunday, March 22 2009. ( reply | permalink )
  • 3ds Max 8 Accelerated
    • Rated 2 stars

    This is an impressive-looking book, but once you get into the actual bones of it, there's not much being taught.

    I dislike reviews which pick at the title, however this one was misleading. Its tutorials cover quite fundamental skills, not even extending to unwrapped UVW mapping. Somehow this content is presented in quite an assuming manner, though - the acceleration seems to be expressed in the quick rate at which it zooms through every screen function available, without ever really telling us what's going on. I'm no "Max" veteran, but even after three years using the programme, I was still lost by some of what the book was asking me to do. This may not be the author's fault. "3DS Max" is, after all, an unnecessarily complex suite, and is hard to navigate. Still, I feel that this book failed to meet the task in 'accelerating' my use of it.

    My main problem simply laid with this book not having the tutorials I needed. Its chapter listing and index made hard work of any effort to find a relevant piece of advice, and at the end of the day I still had to look elsewhere for answers.

    Murray Thomson wrote this review Wednesday, March 18 2009. ( reply | permalink )
  • Going Under
    • Rated 4 stars

    As I closed the final page on this book I couldn't help but think, "that's a peculiar ending." It's tough for me to formulate any sort of opinion on this book without giving too much of its plot away, as its structure is no real departure from the previous two books. Characters come and go, a new world is visited and the mysteries and frustrations about Lila's predicaments continue to grow. It's very fair to say that the ending sends this book off into a markedly different direction for book four, however. Times change dramatically in the last few pages, and rather than presenting a common cliffhanger it is as though we've read the first few pages of an entirely new world's story. For that I was frustrated, but in a good way. It's probably the best ending so far for this series.

    Murray Thomson wrote this review Thursday, February 26 2009. ( reply | permalink )
  • E-tivities: The Key to Active Online Learning
    • Rated 2 stars

    An acceptable book for my purpose, which was researching the design and implementation of online education. Salmon writes a rather hands-on, example-driven but lightweight book here, offering evidence but not necessarily much in the way of academic backing. The book serves well as a primer, and it offered me some good new angles to think on for my dissertation, but I really have to look elsewhere for anything more concrete to reference.

    Murray Thomson wrote this review Friday, February 13 2009. ( reply | permalink )
  • Selling Out
    • Rated 3 stars

    A decent book, but very much the sequel. Other reviewers have made allusions to this trying to cram too much in to its plot, and I agree to an extent - reflecting on such a winding plot is hard, but following it at the time isn't, thanks to Robson's fairly light writing style. The characters are much as they were in the first book, although Malachi is explored a little further, so we're offered more of what we liked (or disliked, I suppose) from the first book, and chance to explore the twisted world of Demonia. I struggle to say much more than that about the book, really.

    Murray Thomson wrote this review Thursday, February 12 2009. ( reply | permalink )
  • Interactions in Online Education: Implications for Theory and Practice (Open and Flexible Learning Series)
    • Rated 3 stars

    I approached this book as part of a dissertation study into tutorials for video games and online worlds, and found it a very useful resource. The material within which is aimed more squarely at online educational institutions was of no interest to me, so I cannot comment on that. I believe it a credit to the book that its approach was broad enough to include theory on more general paedagogies related to digital media though, and its authors also saw fit to consider interactions as a non-digital medium, too.

    I had some niggling concerns about some of the writing I did read - for example, the authors' referencing style can be quite patchy and discordant, while some writers even took to referencing themselves in a manner so prolific as I'd not seen in other academic collections. Still, as a work which now sees me having to prioritise cutbacks from a keen list of sound references, "Interactions in Online Education" did the job with aplomb.

    Murray Thomson wrote this review Wednesday, February 11 2009. ( reply | permalink )
  • Designing for the Social Web
    • Rated 5 stars

    An essential book, even if you haven't realised that your own website could use a little sociability. By taking well-known examples of social web tools such as eBay, Amazon and Facebook, Porter deconstructs the familiar and presents us with clear lessons in a refreshing and very approachable manner. Even a social web user rather than a creator is likely to glean something from this book, and its content is split roughly half-and-half between hardcore design theory and this idea-generating study. The book is an inspiration, a guide and a well-designed and entertaining read.

    Murray Thomson wrote this review Tuesday, February 10 2009. ( reply | permalink )
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