Shelfari: The Site for Books & Readers
join now
|
sign in
|
help
Home
More
Books
Most Popular
Recent Edits
Subjects
Tags
Authors
More
Community
Members
Most Active
Groups
Most Active
Group Categories
Shelfari Blog
advanced search
Search
Books
Search:
Books/Authors
Members
Groups
Discussions
Request Friendship
Include a message
(optional)
Grace M
member since January 2 2008
Profile
Shelf
(19)
Friends
(2)
Groups
(0)
Edits
(0)
More
Edits
Reviews
Public Notes
Friends
more friends
(2)
Grace M’s last login was Wednesday, August 6 2008.
Random books from my shelf
see Grace M’s shelf
(19)
Got Game: How the Gamer Generation Is Reshaping Business Forever
by
John C. Beck
Fans, Bloggers, and Gamers: Media Consumers in a Digital Age
by
Henry Jenkins
The Tenth Insight: Holding the Vision (Celestine Prophecy)
by
James Redfield
,
Carol Adrienne
Snow Crash
by
Neal Stephenson
Designing Virtual Worlds
by
Richard A. Bartle
Synthetic Worlds: The Business and Culture of Online Games
by
Edward Castronova
What the Dormouse Said: How the Sixties Counterculture Shaped the Personal Computer Industry
by
John Markoff
A Theory of Fun for Game Design
by
Raph Koster
The Tipping Point
by
Malcolm Gladwell
Convergence Culture
by
Henry Jenkins
The Singularity is Near
by
Ray Kurzweil
A Grammar of Game Play: How Games Work
by Raph Koster
The State of Play: Law, Games, and Virtual Worlds (Ex Machina: Law, Technology, and Society)
by Jack Balkin, Beth Noveck
The Digital Person: Technology And Privacy In The Information Age
by
Daniel J. Solove
Blink
by
Malcolm Gladwell
Spook Country
by
William Gibson
Medici Effect: What You Can Learn from Elephants and Epidemics
by
Frans Johansson
The Wealth of Networks
by
Yochai Benkler
The Celestine Prophecy
by
James Redfield
Public Notes
more notes
(1)
Updating…
My Status
My Review
My Edition
My Tags
More to Do