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Devin Reams

Devin Reams

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  • Denver, CO
  • member since December 27, 2007

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  1. Getting Real

    Devin Reams edited the table of contents of Getting Real Sunday, January 3, 2010.

    • Introduction chapter 1

      What is Getting Real?
      A smaller, faster, better way to build software

      About 37signals
      Our small team creates simple, focused software

      Caveats, disclaimers, and other preemptive strikes
      Responses to some complaints we hear

      The Starting Line chapter 2

      Build Less
      Underdo your competition

      What's Your Problem?
      Build software for yourself

      Fund Yourself
      Outside money is plan B

      Fix Time and Budget, Flex Scope
      Launch on time and on budget

      Have an Enemy
      Pick a fight

      It Shouldn't be a Chore
      Your passion — or lack of — will shine through

      Stay Lean chapter 3

      Less Mass
      The leaner you are, the easier it is to change

      Lower Your Cost of Change
      Stay flexible by reducing obstacles to change

      The Three Musketeers
      Use a team of three for version 1.0

      Embrace Constraints
      Let limitations guide you to creative solutions

      Be Yourself
      Differentiate yourself from bigger companies by being personal and friendly

      Priorities chapter 4

      What's the big idea?
      Explicitly define the one-point vision for your app

      Ignore Details Early On
      Work from large to small

      It's a Problem When It's a Problem
      Don't waste time on problems you don't have yet

      Hire the Right Customers
      Find the core market for your application and focus solely on them

      Scale Later
      You don't have a scaling problem yet

      Make Opinionated Software
      Your app should take sides

      Feature Selection chapter 5

      Half, Not Half-Assed
      Build half a product, not a half-ass product

      It Just Doesn't Matter
      Essentials only

      Start With No
      Make features work hard to be implemented

      Hidden Costs
      Expose the price of new features

      Can You Handle It?
      Build something you can manage

      Human Solutions
      Build software for general concepts and encourage people to create their own solutions

      Forget Feature Requests
      Let your customers remind you what's important

      Hold the Mayo
      Ask people what they don't want

      Process chapter 6

      Race to Running Software
      Get something real up and running quickly

      Rinse and Repeat
      Work in iterations

      From Idea to Implementation
      Go from brainstorm to sketches to HTML to coding

      Avoid Preferences
      Decide the little details so your customers don't have to

      "Done!"
      Decisions are temporary so make the call and move on

      Test in the Wild
      Test your app via real world usage

      Shrink Your Time
      Break it down

      The Organization chapter 7

      Unity
      Don't split into silos

      Alone Time
      People need uninterrupted time to get things done

      Meetings Are Toxic
      Don't have meetings

      Seek and Celebrate Small Victories
      Release something today

      Staffing chapter 8

      Hire Less and Hire Later
      Add slow to go fast

      Kick the Tires
      Work with prospective employees on a test-basis first

      Actions, Not Words
      Judge potential tech hires on open source contributions

      Get Well Rounded Individuals
      Go for quick learning generalists over ingrained specialists

      You Can't Fake Enthusiasm
      Go for happy and average over frustrated and great

      Wordsmiths
      Hire good writers

      Interface Design chapter 9

      Interface First
      Design the interface before you start programming

      Epicenter Design
      Start from the core of the page and build outward

      Three State Solution
      Design for regular, blank, and error states

      The Blank Slate
      Set expectations with a thoughtful first-run experience

      Get Defensive
      Design for when things go wrong

      Context Over Consistency
      What makes sense here may not make sense there

      Copywriting is Interface Design
      Every letter matters

      One Interface
      Incorporate admin functions into the public interface

      Code chapter 10

      Less Software
      Keep your code as simple as possible

      Optimize for Happiness
      Choose tools that keep your team excited and motivated

      Code Speaks
      Listen when your code pushes back

      Manage Debt
      Pay off your code and design "bills"

      Open Doors
      Get data out into the world via RSS, APIs, etc.

      Words chapter 11

      There's Nothing Functional about a Functional Spec
      Don't write a functional specifications document

      Don't Do Dead Documents
      Eliminate unnecessary paperwork

      Tell Me a Quick Story
      Write stories, not details

      Use Real Words
      Insert actual text instead of lorem ipsum

      Personify Your Product
      What is your product's personality type?

      Pricing and Signup chapter 12

      Free Samples
      Give something away for free

      Easy On, Easy Off
      Make signup and cancellation a painless process

      Silly Rabbit, Tricks are for Kids
      Avoid long-term contracts, sign-up fees, etc.

      A Softer Bullet
      Soften the blow of bad news with advance notice and grandfather clauses

      Promotion chapter 13

      Hollywood Launch
      Go from teaser to preview to launch

      A Powerful Promo Site
      Build an ace promotional site that introduces people to your product

      Ride the Blog Wave
      Blogging can be more effective than advertising (and it's a hell of a lot cheaper)

      Solicit Early
      Get advance buzz and signups going ASAP

      Promote Through Education
      Share your knowledge with the world

      Feature Food
      They're hungry for it so serve it up

      Track Your Logs
      Study your logs to track buzz

      Inline Upsell
      Promote upgrade opportunities inside the app

      Name Hook
      Give your app a name that's easy to remember

      Support chapter 14

      Feel The Pain
      Tear down the walls between support and development

      Zero Training
      Use inline help and FAQs so your product doesn't require a manual or training

      Answer Quick
      Quick turnaround time on support queries should be a top priority

      Tough Love
      Be willing to say no to your customers

      In Fine Forum
      Use forums or chat to let customers help each other

      Publicize Your Screwups
      Get bad news out there and out of the way

      Post-Launch chapter 15

      One Month Tuneup
      Issue a major update 30 days after launch

      Keep the Posts Coming
      Show your product is alive by keeping an ongoing product development blog post-launch

      Better, Not Beta
      Don't use "beta" as a scapegoat

      All Bugs Are Not Created Equal
      Prioritize your bugs (and even ignore some of them)

      Ride Out the Storm
      Wait until knee-jerk reactions to changes die down before taking action

      Keep Up With the Joneses
      Subscribe to news feeds about your competitors

      Beware the Bloat Monster
      More mature doesn't have to mean more complicated

      Go With the Flow
      Be open to new paths and changes in direction

      Conclusion chapter 16

      Start Your Engines
      A few closing thoughts

      37signals Resources

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