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Ralph F. Halse

Ralph F. Halse

Amazon.com Author

has 29 followers and is following 77 people

The Rise of Rhyka Hawk Wing has been five years in the making. During this time, Ralph headed up a team of environmental investigators and commenced study at the University of the Sunshine Coast for a degree as a Regional and Urban Planner, majoring in Environmental Planning. Ralph lives with his wife, adult children and grandson's on... more »
  • Sunshine Coast, Qu, Australia
  • member since April 9, 2011

Editor Stats

  • Author Edits: 0
  • Book Edits: 29
  • Edits Pending Approval: 0
 
 

  1. Scavenger Lord

    Ralph F. Halse edited the glossary entries of Scavenger Lord Tuesday, July 10, 2012.

    • Removed a term: Tunar: Rank equivalent of major
    • marked the description of Tunar as not a spoiler
    • Removed a term: Scavenger: Generic term for the ruling class in Brizaria. Descendants of the survivors of the Great Disaster who reworked metals mined from ruined cities buried during the volcanic eruptions
    • marked the description of Scavenger as not a spoiler
    • Removed a term: Lord High Recycler: Title given to the Scavenger Lord elected by the inner council of Lords to administer the policies of the entire Brizarian Protectorate
    • marked the description of Lord High Recycler as not a spoiler
    • Removed a term: Wesslands: The entire western seaboard of Brizaria
    • marked the description of Wesslands as not a spoiler
    • Removed a term: Disaster Wars: The battle for supremacy and survival during the aftermath of the comet strikes - lasted approximately eight years
    • marked the description of Disaster Wars as not a spoiler
    • Removed a term: Dig Site: An established mine over an old-time city buried deep underground
    • marked the description of Dig Site as not a spoiler
    • Removed a term: Libs: Tribe inhabiting the Ark descended from the Polidircs of the twenty-third century
    • marked the description of Libs as not a spoiler
    • Removed a term: Burning Mountains: Mountain range circling the Ark, said to have both natural and artificial features
    • marked the description of Burning Mountains as not a spoiler
    • Removed a term: Ancient Evil: Also referred to as the Dark Power of the ancients
    • marked the description of Ancient Evil as not a spoiler
    • Removed a term: Gate of Lost Souls: The entrance to the Ark
    • marked the description of Gate of Lost Souls as not a spoiler
    • Removed a term: Docklands: Fortified structures surrounding a port or harbour town inhabited by Dargemen and Traders affiliated to the Dargemen clans
    • marked the description of Docklands as not a spoiler
    • Removed a term: L’Adur Flats: Extensive marshlands east of Howling Dog Lake, south of K’Tar city and north of the Burning Mountains
    • marked the description of L’Adur Flats as not a spoiler
    • Removed a term: Port Nam-Bhor: Fortified port city north of Brizaria
    • marked the description of Port Nam-Bhor as not a spoiler
    • Removed a term: Canbran: A warrior race inhabiting the Ark
    • marked the description of Canbran as not a spoiler
    • Removed a term: Perma-Steel: substance manufactured by the ancients. Metal like, it will not rust and can be reworked countless times without weakening its basic structure
    • marked the description of Perma-Steel as not a spoiler
    • Removed a term: Streetie: Upon reaching the age of fifteen summers the Ruins dwellers cast out the young males from their respective tribes for a period of six years following a ritual ceremony. Not until they reach twenty-one summers are they permitted to return. For the only time in their lives, Streeties form packs with other youths from neighbouring tribes to survive by raiding settlements, caravans and tribes for food.
    • marked the description of Streetie as not a spoiler
    • Removed a term: Neesien: Generic term used to describe the race of humans controlling the northern aspect of Brizaria
    • marked the description of Neesien as not a spoiler
    • Removed a term: Lake of Dreams: South of Neesien Empire and North of the Wessland border
    • marked the description of Lake of Dreams as not a spoiler
    • Removed a term: Lord of Wisdom: Affectation given to the head of the Brizarian temples
    • marked the description of Lord of Wisdom as not a spoiler
    • Removed a term: Co-Ber: Right Hand Man – trusted advisor
    • marked the description of Co-Ber as not a spoiler
    • Removed a term: Th’urket Twar: Sacred Trog talisman
    • marked the description of Th’urket Twar as not a spoiler
    • Removed a term: Dingoes Jaws: The entrance to a northern bay situated on a peninsula within the Neesien Empire used as a neutral port by both the Bugis and Dargemen to replenish supplies and mend vessels
    • marked the description of Dingoes Jaws as not a spoiler
    • Removed a term: Battle Challenge: The method employed by the Scavengers to elect a leader, settle disputes between Protectorates and to make war
    • marked the description of Battle Challenge as not a spoiler
    • Removed a term: House of Roth: The largest trading house in the Brizarian Empire
    • marked the description of House of Roth as not a spoiler
    • Removed a term: War-Roo: Genetically altered kangaroo employed by the Canbrans as beasts of burden and war
    • marked the description of War-Roo as not a spoiler
    • Removed a term: Federated states: A group of aligned cities that broke from the Scavenger Empire to form an independent nation in 258 A.D.
    • marked the description of Federated states as not a spoiler
    • Removed a term: Perma-glaz: substance manufactured by the ancients. Can be hard, soft and pliable and shaped easily
    • marked the description of Perma-glaz as not a spoiler
    • Removed a term: Cursed Relic: An artefact that inexplicably causes the wasting sickness
    • marked the description of Cursed Relic as not a spoiler
    • Removed a term: Protectorate: An area of land historically controlled by a Scavenger Clan
    • marked the description of Protectorate as not a spoiler
    • Removed a term: Gibba Plain: Red desert sands filled with small and medium sized rocks
    • marked the description of Gibba Plain as not a spoiler
    • Removed a term: Bay of Despair: Entrance to Port Nam-Bhor, the main Brizarian commercial depot
    • marked the description of Bay of Despair as not a spoiler
    • Removed a term: Zarn-Aul: Loosely aligned Scavenger Protectorate on the far north frontier of the Brizarian Empire and border of the Neesien Empire, third largest Protectorate in Brizaria and one of the cities of the Federated States
    • marked the description of Zarn-Aul as not a spoiler
    • Removed a term: Scavenger Empire: That part of Brizaria ruled by the Scavengers
    • marked the description of Scavenger Empire as not a spoiler
    • Removed a term: Old Northern-Quarter: That part of the Brizarian capital first settled by the Scavengers
    • marked the description of Old Northern-Quarter as not a spoiler
    • Removed a term: The Maker: Dom Ice Eye’s legendary lost sword
    • marked the description of The Maker as not a spoiler
    • Removed a term: Dark power of the ancients: Describes the lethal energy contained in old-time weaponry and artefacts found in the ruins and in buried cities
    • marked the description of Dark power of the ancients as not a spoiler
    • Removed a term: Great Northern Territory: that northern portion of Brizaria controlled by the Neesien Caliph
    • marked the description of Great Northern Territory as not a spoiler
    • Removed a term: Hawk-Wing: Genetically altered pterosaur
    • marked the description of Hawk-Wing as not a spoiler
    • Removed a term: Inner Council of Lords: A clandestine group who meet to decide the political fate of Brizaria on an as needs basis. These Lords can each trace their ancestry back to Dom Ice-Eyes, the first Lord High Recycler of Brizaria
    • marked the description of Inner Council of Lords as not a spoiler
    • Removed a term: Ark: A vast tract of land and sea surrounded by artificial and natural mountains designed by the ancients to hold their seat of government and all remaining and threatened animal and plant species. Only one entrance to this place exists; it is known as the Gate of Lost Souls and lies on the far eastern border of the Scavenger Empire traditionally guarded by a garrison of Activist foot soldiers
    • marked the description of Ark as not a spoiler
    • Removed a term: The Watch: Brizaria’s Police Force restricted to the capital city precincts
    • marked the description of The Watch as not a spoiler
    • Removed a term: Great Disaster: The commencement of the day of impact of multiple comet strikes to the Earth
    • marked the description of Great Disaster as not a spoiler
    • Removed a term: Wilvo: Fanatical adherents to the Viro cause
    • marked the description of Wilvo as not a spoiler
    • Removed a term: Eastlands: A term used to describe the unsettled land east of the Brizarian capital
    • marked the description of Eastlands as not a spoiler
    • Removed a term: Trogs: Genetically altered humans specifically tailored to work in the caverns of Mars to form cities for colonists. Later, Trogs were transported to Earth to search for minerals. After the Great Disaster, Trogs broke from their human masters and formed their own inter-tribal alliances
    • marked the description of Trogs as not a spoiler
    • Removed a term: Valley of Fallen Relics: West of Ord and south of Port Nam-Bhor
    • marked the description of Valley of Fallen Relics as not a spoiler
    • Removed a term: Battle Lord: Chief Advisor to the Lord High Recycler on military matters and commander of the forces under the control of the Lord High Recycler. Also generic term that refers to a warrior chosen to advise a lord on matters of war
    • marked the description of Battle Lord as not a spoiler
    • Removed a term: Dom Ice-eyes: First Scavenger High Lord – First Lord High Recycler
    • marked the description of Dom Ice-eyes as not a spoiler
    • Removed a term: Activist: ecclesiastical foot soldier recruited from the ranks of those Ruins-dwellers who have escaped the old-cities. But also any citizen who joins the religious armed forces can become an activist.
    • marked the description of Activist as not a spoiler
    • Removed a term: Port Duria: Independent city with strong alliances to the Scavenger Empire and the Wesslands situated on the south-western border of the Scavenger Empire
    • marked the description of Port Duria as not a spoiler
    • Removed a term: Kor-Sun: Martial Art – known as The Way of the Warrior
    • marked the description of Kor-Sun as not a spoiler
    • Removed a term: Darneen: Capital of the Neesien Empire
    • marked the description of Darneen as not a spoiler
    • Removed a term: Lake of Lost Souls: Provides water to the Federated States.
    • marked the description of Lake of Lost Souls as not a spoiler
    • Removed a term: High Council of Lords: A hierarchy of feudal Scavenger lords who sit in a parliamentary style meeting in Brizaria to discuss matters of trade, Battle Challenge, security, grain supplies and who reluctantly share discussions with guilds such as the traders, merchants and artisans
    • marked the description of High Council of Lords as not a spoiler
    • Removed a term: Blood Feud: Blood Revenge
    • marked the description of Blood Feud as not a spoiler
    • Removed a term: B.D.: Before Disaster
    • marked the description of B.D. as not a spoiler
    • Removed a term: Sun-Kor: The opposite to Kor-Sun, known as the Inner Path to Peace and Harmony, but closely aligned
    • marked the description of Sun-Kor as not a spoiler
    • Removed a term: Ti’cher: Female head of a Scavenger Clan
    • marked the description of Ti’cher as not a spoiler
    • Removed a term: Neckar: Chief Spy - Spy Master – Chief of Intelligence
    • marked the description of Neckar as not a spoiler
    • Removed a term: Brizaria: Capital of the Scavenger Empire and the generic name for that island once known as Australia - former City of Brisbane
    • marked the description of Brizaria as not a spoiler
    • Removed a term: Dargemen: Sailors
    • marked the description of Dargemen as not a spoiler
    • Removed a term: Democrats: Tribe inhabiting the Ark descended from the Polidircs of the twenty-third Century
    • marked the description of Democrats as not a spoiler
    • Removed a term: Shatar: Trog War-Axe
    • marked the description of Shatar as not a spoiler
    • Removed a term: Feral: Rank of Activist
    • marked the description of Feral as not a spoiler
    • Removed a term: Sah’rd: Race of desert dwellers descended from survivors of the Great Disaster who settled on the Gibba Plains
    • marked the description of Sah’rd as not a spoiler
    • Removed a term: Grey Sea: Expanse of water separating Brizaria from Taswegia
    • marked the description of Grey Sea as not a spoiler
    • Removed a term: Darge: Dow like vessel fitted with poop deck, two masts, sails and a row of oars either side
    • marked the description of Darge as not a spoiler
    • Removed a term: Ruins dweller: generic term for an inhabitant of the ruins
    • marked the description of Ruins dweller as not a spoiler
    • Removed a term: Garthen-Ror’s Spire: The tallest edifice in Brizaria standing guard before the Ark
    • marked the description of Garthen-Ror’s Spire as not a spoiler
    • Removed a term: Viro: A priest of the Order of Greens
    • marked the description of Viro as not a spoiler
    • Removed a term: A.D.: After Disaster
    • marked the description of A.D. as not a spoiler
    • Removed a term: Taswegia: Little known island state somewhere south of Port Duria in the Grey Sea
    • marked the description of Taswegia as not a spoiler
    ( see all changes to this book’s glossary entries | see Ralph F. Halse’s edits | report abuse )
  2. Scavenger Lord

    Ralph F. Halse edited the themes of Scavenger Lord Tuesday, July 10, 2012.

    • Removed a theme: Timeline - 44 a.d: Dun-Mor attacked by Neesien raiders. Raiders narrowly defeated by combined Scavenger army
    • marked the description of Timeline - 44 a.d as not a spoiler
    • Removed a theme: Timeline -29 a.d: Ice-Eyes deploys armed forces further into the Ruins to scavenge for metals to manufacture weapons and armour for his troops. His forces construct smelters to recycle artefacts mined from the Ruins into base components of perma-steel, perma-glaz, copper, tin and aluminium. Around each smelter, forts grow and in time are known as Protectorates. The presence of Ice-Eyes forces ensures that reclaimed components cannot be reworked into weapons to be used against him
    • marked the description of Timeline -29 a.d as not a spoiler
    • Removed a theme: Timeline - 76 a.d: Viro’s complete the religious tenants for mankind and order all Artefacts containing the Dark Power of the Ancients destroyed in the smelters and their wealth redistributed by Traders and Merchants in the form of ingots of perma-steel, perma-glaz and the like
    • marked the description of Timeline - 76 a.d as not a spoiler
    • Removed a theme: Timeline - 58 a.d: Scavengers form first High Council in Brizaria and institute a chivalric code of ethics.
    • marked the description of Timeline - 58 a.d as not a spoiler
    • Removed a theme: Timeline - 08 a.d: Disaster Wars conclude. Humanity reduced to a near primitive state
    • marked the description of Timeline - 08 a.d as not a spoiler
    • Removed a theme: Timeline - 48 a.d: Traders and Merchants emerge as city power brokers
    • marked the description of Timeline - 48 a.d as not a spoiler
    • Removed a theme: Timeline The Rise of Rhyka Hawk-Wing Scavenger Lord # 1: The C.E.O’s of the U.W.A. had but one agenda, which they trumpeted heartily in the name of international peace and environmental protection; to seize control of the Earth’s one remaining natural resource, water and exploit it for all its worth. But before Christmas Eve 2300 had expired, the United Western Alliance directed its newly acquired armed forces to wage a war for total control of the planet. Entire countries were decimated as the armies smashed through weakened defences and ravaged the already weakened populations. The repressed survivors were forced into corporate servitude at the end of a gun barrel, oppressed and taxed as never before.
    • marked the description of Timeline The Rise of Rhyka Hawk-Wing Scavenger Lord # 1 as not a spoiler
    • Removed a theme: Timeline -11 a.d: Small villages form in the ruins around the remnants of freshwater lakes and rivers
    • marked the description of Timeline -11 a.d as not a spoiler
    • Removed a theme: Timeline - 45 a.d: Scavenger troops break away from Ice-Eyes’s domination and build several hundred Protectorates around artefact mines called Dig Sites, further creating the broader state of Brizaria.
    • marked the description of Timeline - 45 a.d as not a spoiler
    • Removed a theme: Timeline The Rise of Rhyka Hawk-Wing Scavenger Lord # 4: 02:14 Hrs Eastern Standard Time The polidircs of Earth and Mars only ceased their savage butchery when a fleet of asteroids, some measuring one hundred kilometres swept into the Solar System like an avenging, armada of interstellar juggernauts. Though reeling from the effects of a brutal war, Earth and Mars hastily combined their space, terrestrial and Martian weaponry to combat the one menace capable of finishing what they had started. For almost a month both sides worked manically to deplete their nuclear stockpiles. Thousands, upon thousands of missiles were launched to divert the space menace from a collision course with both planets. Despite the best efforts of both planets’ armed forces, innumerable asteroid fragments randomly pummelled Earth and Mars. Streaking across earth’s sky like avenging, fiery angles, white-hot fragments smote the planet with such force and rapidity that entire countries were transformed almost overnight into unrecognisable lunar landscapes. Thick ash, dust clouds and debris quickly set off a nuclear winter that would last for over ten years; the fate of Mars was not known. Earth’s remaining forces turn on each other, and;
    • marked the description of Timeline The Rise of Rhyka Hawk-Wing Scavenger Lord # 4 as not a spoiler
    • Removed a theme: Timeline - 104 a.d: Viro elements form units of warrior soldiers known as Activists. Under the control of Wilvo’s, officer class priests, Activists wage war on the enemies of the Church, including Scavenger clansmen, who have offended the Church hierarchy
    • marked the description of Timeline - 104 a.d as not a spoiler
    • Removed a theme: Timeline - 88 a.d: Viro fanatics seize power within the Priesthood
    • marked the description of Timeline - 88 a.d as not a spoiler
    • Removed a theme: Timeline - 49 a.d: Following a brief but bloody civil war Scavengers Lords holding key Protectorates agree to select a Lord High Scavenger by a process called Battle Challenge to deal with Bankers, Traders, Merchants and the Priesthood and to administer their collective wealth in the capitol, Brizaria.
    • marked the description of Timeline - 49 a.d as not a spoiler
    • Removed a theme: Timeline - 47 a.d: Third Scavenger city created - Duria
    • marked the description of Timeline - 47 a.d as not a spoiler
    • Removed a theme: Timeline - 0.1 a.d: The time known as the Disaster Wars commenced on Earth.
    • marked the description of Timeline - 0.1 a.d as not a spoiler
    • Removed a theme: Timeline - 0.4 a.d: Genetically altered Martians known as Trogs transported to earth in 2253 to dig mines to depths not tolerable by humans to exploit mineral resources revolt when they realise that they can never return home. The Trogs commence raiding towns and villages, killing humans for revenge and food.
    • marked the description of Timeline - 0.4 a.d as not a spoiler
    • Removed a theme: Timeline - 34 a.d: After consultation with the Council of Scavenger lords, Viro’s formulate a cohesive priesthood and societal laws dealing with Mechanics, Science and use of Artefacts containing the Dark Power of the Ancients. That same year Ice-Eyes raises thirty thousand troops to drive the Trog Hordes out of the city he named Brizaria, up into the Burning Mountains and through the mythical Gate of Lost Souls into the Forbidden Lands
    • marked the description of Timeline - 34 a.d as not a spoiler
    • Removed a theme: Timeline - 218 a.d: Dark Ages conclude. Priesthood entrenched throughout all classes of Brizarian society. Scavengers and Dargemen resist the priesthood’s influence
    • marked the description of Timeline - 218 a.d as not a spoiler
    • Removed a theme: Timeline The Rise of Rhyka Hawk-Wing Scavenger Lord # 3: But, three months into the conflict .....Time Line Commences April 2301 (Year 0) – After Disaster (A.D.)0__20__40__60__80__100__120__140__160__180__200__220__240__260__280__300
    • marked the description of Timeline The Rise of Rhyka Hawk-Wing Scavenger Lord # 3 as not a spoiler
    • Removed a theme: Timeline - 210 a.d: Known collectively as Dargemen, clans of Cargo Handlers and Sailors form water a borne class of warriors to rival the power of the Scavengers and Priesthood
    • marked the description of Timeline - 210 a.d as not a spoiler
    • Removed a theme: Timeline The Rise of Rhyka Hawk-Wing Scavenger Lord # 2: Not by coincidence December 24th of 2300 was also the 40th anniversary of a protracted war of words between the descendants of the settlers of Mars and Earth’s corporations. Flushed with the success of victory from crushing all earthly opponents by the end of December 2300, the U.W.A. congress turned its hungry, commercial gaze to Mars.The first month of 2301 saw Earth’s polidircs indignantly demanding that Mars toe the environmental line. The Martian C.E.O.’s and polidircs had grown fat and powerful from the sale of metals to Earth during Earth’s civil wars and were not prepared to suffer interference Earthly interference. From the scarred battlefields of Africa, Russia, Europe, Asia and the America’s the U.W.A.’s corporate forces were massed into the greatest invasion force in the history of humankind. As the Speaker of the House began to count the vote of the assembly the first battle shuttles had already landed in the red Martian sands on the outskirts of New Brisbane and the Mineral Wars had began.
    • marked the description of Timeline The Rise of Rhyka Hawk-Wing Scavenger Lord # 2 as not a spoiler
    • Removed a theme: Timeline - 38 a.d: Scavenger clans agree to the priesthood creating a permanent guard at the entrance to the Forbidden Lands to rigorously enforce a policy of isolation from the Trogs and whatever lays beyond the Gate of Lost Souls
    • marked the description of Timeline - 38 a.d as not a spoiler
    • Removed a theme: Timeline -31 a.d: Ice-Eyes establishes a ring of Protectorates throughout the ruins of the old Australian city of Brisbane, creating a society of feudal lords whose power base is the control, exchange, barter, sale and reworking of artefacts and reclaimed perma-steel and perma-glaz into objects for daily use. These feudal lords call themselves Scavengers
    • marked the description of Timeline -31 a.d as not a spoiler
    • Removed a theme: Timeline - 46 a.d: Ice-Eyes is killed beyond the Gate of Lost Souls in battle against the Trogs at the foot of Garthen-Ror’s Spire during the second Trog War
    • marked the description of Timeline - 46 a.d as not a spoiler
    • Removed a theme: Timeline The Rise of Rhyka Hawk-Wing Scavenger Lord: The Brizarian Empire commenced during the freezing pre-Christmas winter of 2300. December of that year saw the bloodiest conflict in human history commence with food rioting, looting and an increase in domestic insurgency inflamed by agents of all-powerful corporations. World-wide, domestic governments fell under siege by populations desperate for clothing, food, heat and water. One by one, governments stripped of power through centuries of ruthless corporate exploitation, reluctantly merged with powerful transcontinental corporations to form the United Western Alliance.
    • marked the description of Timeline The Rise of Rhyka Hawk-Wing Scavenger Lord as not a spoiler
    • Removed a theme: Timeline - 89 a.d: Viro elements battle for power their own civil war in a period known as the Dark Ages.
    • marked the description of Timeline - 89 a.d as not a spoiler
    • Removed a theme: Timeline - 41 a.d: Ruins Dwellers residing outside the newly formed Scavenger clans field of influence commence raiding Scavenger settlements weakened during the Trog war
    • marked the description of Timeline - 41 a.d as not a spoiler
    • Removed a theme: Timeline -25 a.d: A young man of exceptional foresight, Dom Ice-Eyes establishes a fortress of stone and timber, which he calls Brizaria after the old-city that once stood there, to keep at bay rival Ruins Dwellers and Trog raiding parties. Ice-Eyes gradually establishes the first Scavenger protectorate and so becomes the first Scavenger Lord. His workers become vassals, dependent on him for food and shelter
    • marked the description of Timeline -25 a.d as not a spoiler
    • Removed a theme: Timeline - 42 a.d: Second major Scavenger city declared at Dun-Mor
    • marked the description of Timeline - 42 a.d as not a spoiler
    • Removed a theme: Timeline - 69 a.d: Neesien army invades Brizaria and is narrowly defeated by a force of combined Scavenger Clansmen. Neesiens consolidate their forces in the Great Northern Territory
    • marked the description of Timeline - 69 a.d as not a spoiler
    • Removed a theme: Timeline -13 a.d: Villagers of unusual human capacity and memory take on a priestly role. They call themselves, Viro’s after the warrior priests who emerged during the Disaster Wars
    • marked the description of Timeline -13 a.d as not a spoiler
    ( see all changes to this book’s themes | see Ralph F. Halse’s edits | report abuse )
  3. Scavenger Lord

    Ralph F. Halse edited the characters of Scavenger Lord Tuesday, July 10, 2012.

    • Removed a character: Erfin - The Elwarri Dreamer: Well over one point eight metres in height, his features were fine and chiselled. A dozen or more battle scars marred the pale skin on his neck and corded forearms. Wide, dark green eyes set in a light green background regarded Rhyka with intense interest. A sardonic smile touched his thin lips. He had a high, intelligent forehead, almost translucent white eyebrows, a narrow nose and pointed ears. His long white hair was pushed back behind his ears, falling free to the nape his neck. He smiled just before tapping his chest and saying, “Erfin.”
    • marked the description of Erfin - The Elwarri Dreamer as not a spoiler
    • Removed a character: Urgul Darkstorm - The trog King: Rhyka observed the Trog king with awe. A protruding brow jutted atop a broad nose, little more than two runny holes. Intelligent bug eyes, slitted, cat yellow, swimming in a viscous red fluid, turned from observing warriors training, to study Rhyka. Its pursed lips were purple and thick, like leather. High cheekbones, planed away sharply to spreading, fleshy bat-like ears. The creature’s neck was a solid cord of muscle. The beast creature stood over two metres tall and weighed some one hundred and fifty kilos. A huge paunch, protruded above knees as stout as red gum saplings. The hard planes of its face were scarred and pitted. Thick grey skin, slightly mottled, covered its powerful frame. Its bare shoulders were massively broad and sloped forward. Long powerful arms rested across knobbed knees and bowed legs splayed over yellow horny feet.
    • marked the description of Urgul Darkstorm - The trog King as not a spoiler
    • Removed a character: Scovar Borkarzee - Head Priest: Borkazee was a cruel, ambitious man of slim build who stood not more than a metre and a half in height. Close set, light brown eyes looked suspiciously at the world above a narrow cleft chin and thin lips. He had long spidery fingers that constantly toyed with one another. His cowl gathered about narrow weedy shoulders, highlighting his small head. The High Priest’s complexion was pale and sickly. Over the years, however, he had proven with buckets of spilt blood that he possessed a high degree of ruthless intelligence.
    • marked the description of Scovar Borkarzee - Head Priest as not a spoiler
    • Removed a character: Sha' Eila the Hawk-Wing: Rhyka spied a gigantic predator rushing out a tunnel mouth, wings spread, arcing downward, thrusting with long tearing claws. His jaw dropped. Its wingspan must be forty metres from wing tip to wing tip. Cruel cat-yellow eyes, the size of a cartwheel, fastened him with a malevolent stare. Filled with unimaginable terror, he stood rooted to the spot. With a sinking stomach, Rhyka realised that his sword would be no more than a thorn to this brute. The beast must be some sort of Priestly watchdog. The creature’s head was a mere and a half-long, supporting a bright blue crest. Its neck continuously twisted this way and that. Shades of light brown flecked the upper and under wings. From claw to blue topknot, Rhyka put the creature anywhere from fourteen to sixteen metres in height. Its beak was bone yellow as long as a small canoe and mottled brown beneath the jaw. Loose blue flesh hung about the eye pockets. Its eyelids drooped, a great purple and pink tongue lolled from its beak. The skin was soft to touch. Covered in delicate short brown hair, hard muscles undulated below the skin. Thick veins fanned blood throughout the body. As he scratched, the Hawk-Wing vibrated pleasurably. Each curved tooth in its beak was the size of a dagger and serrated for tearing. Hawk-Wings must swallow chunks of Hawk-Wings must swallow chunks of meat whole. Its head bobbed, meeting each long scratch. He swapped arms, scratching even harder.
    • marked the description of Sha' Eila the Hawk-Wing as not a spoiler
    • Removed a character: Scul-Draith - Assassin & Priest, former Ruins dweller: Behind him stood Scul-Draith, the Assassin Priest. No Priestly robes adorned his shoulders. More like a warrior he was clad in a black hide jerkin, to which was riveted circlets of armour plate. From the waist down he was clad in black leather trousers and long black boots, into which were normally thrust daggers. His face was sharp and angular. Through slitted grey eyes he studied the Scavengers as a house cat might a cornered mouse. His dirty blonde hair was shorn exceedingly short, making visible three bright red scars as wide and as thick as a big man’s forefinger on either side his head. Deep pockmarks disfigured his drawn skeletal cheeks while his sharp nose jutted above a near lipless mouth. If Rhe-Kho had a rival in murder, sinister deeds and plots, it was this man, Scul-Draith, Security Chief to the Temple’s own secretive High Council.
    • marked the description of Scul-Draith - Assassin & Priest, former Ruins dweller as not a spoiler
    • Removed a character: Lizet: Lizet was a strikingly attractive young woman, stunning, many would say. At twenty-one summers, her skin exuded a healthy, peach-like vital glow. She had rich red hair that fell to a slender waist in two long braids. Her gaze was steady and her violet eyes held a haughty quality only those of high birth might acquire after centuries of just the right breeding. Square shoulders accentuated firm breasts, that swelled beneath a black leather jerkin with each breath she took. Her face was shaped like a heart and her eyes, set wide apart over a pert, upturned nose. There was not a skerrick of fat on Lizet, and she was tall for a woman. When Lizet moved, it was with long, graceful steps. At her back, hung a long sword, at her side, a serrated dagger, and from two thigh bands, four throwing knives, doubtless more weapons would be hidden about her person. As his son’s nanny, she must be armed at all times, even in his presence. There was much of Reb-Ekhar in this female, the same stubborn streak, a fiery temper and from all accounts, a wilful attitude that had seen many a suitor throw his hands up in exasperation and leave the citadel shaking his head. He kept his thoughts masked as he studied her afresh.
    • marked the description of Lizet as not a spoiler
    • Removed a character: Rha-Knor - Todor's Mistress & Poisoner: Rha-Knor was a creature of exquisite beauty. Milk and honey skin with thick dark blonde hair cascading down her back to a waist so slender, Todor could encircle it with his hands. Her ears were delicate. An aquiline nose and green eyes gave her face a childish quality - though in truth Rha-Knor was twenty-nine summers old and anything but childish. Her eyes flickered open and immediately sought Todor out. For a heartbeat they changed to a smoky, stormy colour then miraculously, returned to their normal hue.‘Todor, my sweet,’ she purred, stretching and wriggling bejewelled fingers over her head. With a smile, she waggled five ringed fingers at Todor’s water mug.His mistress sat upright and swung her long legs over the edge of the bed and out onto a thick pile rug. She paused to stretch cat-like. Her eyes were closed and she uttered a small squeak of pleasure on completing the manoeuvre. Todor turned his head when she failed to reply. The sight of her naked beauty astounded him. Her body was still moist from their intense lovemaking. Everything’s intense with Rha-Knor, he reflected briefly. Her figure was perfectly proportioned from her shoulders to large jutting breasts, a slim waist, narrow hips and long, taut legs. Beneath the dark triangle of hair between her legs, reaching up to her navel was the image of a rising wedge tailed eagle, wings spread wide and beak open. On her inner thighs, its talons were arched. Rha-Knor had insisted that when she was sold to a Durian slaver, he ordered the tattoo to improve her price. Todor didn’t believe her; Durian slavers rarely spent anything on their slaves unless it was for food, water or medicine.
    • marked the description of Rha-Knor - Todor's Mistress & Poisoner as not a spoiler
    • Removed a character: Greythorn - The Ruins dweller & Assassin: He appeared to be in his sixtieth summer, but no one alive knew the assassin’s age. His skin was brown, wrinkled like old leather and scarred. Iron-grey hair was thonged high on his head in a greasy ponytail. The assassin’s eyes were black and fathomless, staring out at the world in the unblinking manner of a ravenous predator. Prominent cheekbones, a flat forehead and a narrow chin hinted of Neesien bloodlines.
    • marked the description of Greythorn - The Ruins dweller & Assassin as not a spoiler
    • Removed a character: Jar-Kel Hard Blood - The Lord High Recycler's War Chief: Hard Blood was a bearded, bullnecked man with a stout body, long, powerful arms and lumpy fingers. If his numerous battle scars could speak, they would tell tales of the fiercest campaigns fought by empire soldiers. For his dedication to the sword, he had calloused palms, a timber peg replaced his right leg and a sword strike had left an ugly weal across the bridge of his hawkish nose.
    • marked the description of Jar-Kel Hard Blood - The Lord High Recycler's War Chief as not a spoiler
    ( see all changes to this book’s characters | see Ralph F. Halse’s edits | report abuse )
  4. Scavenger Lord

    Ralph F. Halse edited the description of Scavenger Lord Sunday, September 11, 2011.

    • THIS IS NOT A ROMANCE NOVEL - It is inIn a world of corrupt, blood-spattered priests that one brave monk decides to make a stand. Rhyka a twenty-three year old warrior monk dedicated to the Order of Lud has a bounty on his head, set by corrupt priests who want to resurrect the dark power of the ancients for the second time in his short life. Rhyka is the sole survivor of bloody massacre.- Narrowly surviving a battle with a rogue priest and his warrior Activist, Rhyka is confronted by a six metre tall creature designed by the ancients. He must defeat this beast and enter the capitol city of Brizaria carrying dangerous artefacts, the possession of which could see him executed without trial.- Upon entering Brizaria he must to convince the Lord High Scavenger, Jaggan-Kai that a faction of corrupt priests and their Activists foot soldiers are preparing to employ artefacts containing the dark power of the ancients to bring down the Scavenger Empire.

    ( see all changes to this book’s description | see Ralph F. Halse’s edits | report abuse )
  5. Artefact War

    Ralph F. Halse edited the ridiculously simplified synopses of Artefact War Saturday, September 10, 2011.

    • Added: Continuation of The Rise of Rhyka Hawk-Wing, Book I - Scavenger Lord - Not a Romance novel!
    ( see all changes to this book’s ridiculously simplified synopses | see Ralph F. Halse’s edits | report abuse )
  6. Artefact War

    Ralph F. Halse edited the description of Artefact War Saturday, September 10, 2011.

    • THIS IS NOT A ROMANCE NOVEL - Shortly after the Great Disaster, the Viro priesthood began to preach that our Earth Mother holds intrinsic values that cannot be compared to human desires, that machines brought the Earth Mother to the brink of mass extinction and that religious belief alone is insufficient to bring about the blanket changes needed to restore the Earth Mother to Her natural state. As the centuries passed, a frustrated priesthood hierarchy accepted that humans are fallible and that political and social change would be slow. So a sect of fundamentalist Viros set about practising a policy of peaceful interference in Brizarian life with the aim to join state and the temples under one supreme ruler. But somewhere along the way and over the centuries, all good intentions had given way to avarice, ego and a policy of retribution against their foremost enemies, the Scavengers.

    ( see all changes to this book’s description | see Ralph F. Halse’s edits | report abuse )
  7. Scavenger Lord

    Ralph F. Halse edited the books like this book of Scavenger Lord Saturday, September 10, 2011.

    • Added Artefact War
    ( see all changes to this book’s books like this book | see Ralph F. Halse’s edits | report abuse )
  8. Scavenger Lord

    Ralph F. Halse edited the description of Scavenger Lord Saturday, September 10, 2011.

    • THIS IS NOT A ROMANCE NOVEL - It is in a world of corrupt, blood-spattered priests that one brave monk decides to make a stand. Rhyka a twenty-three year old warrior monk dedicated to the Order of Lud has a bounty on his head, set by corrupt priests who want to resurrect the dark power of the ancients for the second time in his short life. Rhyka is the sole survivor of bloody massacre.- Narrowly surviving a battle with a rogue priest and his warrior Activist, Rhyka is confronted by a six metre tall creature designed by the ancients. He must defeat this beast and enter the capitol city of Brizaria carrying dangerous artefacts, the possession of which could see him executed without trial.- Upon entering Brizaria he must to convince the Lord High Scavenger, Jaggan-Kai that a faction of corrupt priests and their Activists foot soldiers are preparing to employ artefacts containing the dark power of the ancients to bring down the Scavenger Empire.

    ( see all changes to this book’s description | see Ralph F. Halse’s edits | report abuse )
  9. Scavenger Lord

    Ralph F. Halse edited the ridiculously simplified synopses of Scavenger Lord Saturday, September 10, 2011.

    • Added: This is NOT a romance novel - it is dystopian fiction, based up the SF & F genre
    ( see all changes to this book’s ridiculously simplified synopses | see Ralph F. Halse’s edits | report abuse )
  10. Marius' Mules II: The Belgae

    Ralph F. Halse edited the reading level of Marius' Mules II: The Belgae Saturday, July 30, 2011.

    • Young Adults - No problems here, this book though contains violent, historical and factual events that while true were acts of war.
    ( see all changes to this book’s reading level | see Ralph F. Halse’s edits | report abuse )
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