by Tom Demarco, Peter Hruschka, Tim Lister, Suzanne Robertson, James Robertson, Steve McMenamin
Adrenaline junkies, dead fish, project sluts, true believers, Lewis and Clark, template zombies . . . Most developers, testers, and managers on IT projects are pretty good at recognizing patterns of behavior and gut-level hunches, as in, I sense that this project is headed for disaster. But it has always been more difficult to transform these patterns and hunches into a usable form, something a team can debate,...
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