A desire that can't be controlled...Carson Philips is a witch on the run. For years, the notorious mage, Alvaro Magellan, has held her as his psychological prisoner. But once Carson gets a glimpse of the true extent of his evil, she flees Magellan's mansion--stealing a stone talisman of...
Blood-twins: A bonded pair of fiends who share a permanent magical connection. They may be biologically related and/or same-sex. Antisocial and prone to psychosis.
Copa: A plant derivative of a yellow-ochre color when processed. Has a mild psychotropic effect on the Kin, who use it for relaxation. For mages, the drug increases magical abilities and is highly addictive.
Cracking: A mage or witch may crack open a talisman in order to absorb the life force therein and magically prolong his or her life. Requires a sacrificial murder.
Demon: Any one of a number of shape-shifting magical beings whose chief characteristic is, as far as the magekind are concerned, the ability to possess and control a human.
Fiend: A subspecies of demon. Before relations with the magekind exploded into war, they frequently bonded with the magekind.
Kin: What fiends collectively call each other. Socially divided into various factions seeking power over other warlord-led factions. The Kin connect with other Kin via psychic links, often collectively. They typically possess multiple physical forms, at least one of which is recognizably human.
Mage: A male who possesses magic. A sorcerer. See also magekind.
Magekind: Humans who possess magic. The magekind arose to protect vanilla humans from the depredations of demons, a very real threat.
Mageheld: A fiend or other demon who is under the complete control of one of the magekind.
Severing: The act of removing a mageheld from the control of a mage or witch, through the use of magic.
Talisman: A usually small object into which a mage has enclosed the life force of fiend, typically against the fiend’s will. A talisman confers additional magical power on the mage who has it. Sometimes requires an additional sacrifice. See also cracking (a talisman).
Vanilla: A human with no magic or, pejoratively, one of the magekind with little power.
Warlord: A fiend who leads some number of other fiends, who have sworn fealty. Usually a natural leader possessing far more magic than others of the Kin.
Witch: A human female who possesses magic. A sorceress. See also magekind .
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