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Essential Mathematics for Games and Interactive Applications: A Programmer's Guide (The Morgan Kaufmann Series in Interactive 3d Technology) (edit title)

Jim M. van Verth (Author) (edit contributors)

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Description

As 3D games grow more sophisticated, the math background required of game developers steadily increases. However, many of the developers who have come into the industry in recent years do not have the academic background in mathematics or sufficient experience to keep up. Based on the authors'... read more

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First Sentence

Over the past decade or so (driven by increasingly powerful computer hardware), 3D games have expanded from custom-hardware arcade machines to the realm of "hardcore" PC games, on to consumer "set top" videogame consoles, and even onto handheld devices such as personal digital assistants (PDAs) and cellular telephones.

Authors & Contributors

  1. Jim M. van Verth (Author)
 

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