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Joanne Walker has three days to learn to use her shamanic powers and save the world from the unleashed Wild Hunt. No worries. No pressure. Nevermind the lack of sleep, the perplexing new talent for healing from fatal wounds, or the cryptic, talking coyote who appears in her dreams. And... read more
This is book 1 in the The Walker Papers series.
List the books that contain additional information about this book.
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