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Thirteen-year-old criminal mastermind Artemis Fowl has constructed a supercomputer from stolen fairy technology. In the wrong hands, it could be fatal for humans and fairies alike. But no need to worry, Artemis has a brilliant plan. He's not going to use the computer; he's just going to show... read more
“You know, it’s much more real than a movie when it’s real.”Chips
Prologue
Part I: Attack
1. The Cube
2. Lockdown
3. On Ice
4. Running In The Family
5. The Metal Man And The Monkey
6. Assault On Fowl Manor
7. Best-Laid Plans
Part II: Counterattack
8. Hooks, Lines And Sinkers
9. Ghosts In The Machine
10. Fingers And Thumbs
11. The Invisible Man
12. Mind Wipe
Epilogue
This is book 3 in the Artemis Fowl series.
List the books that contain additional information about this book.
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