A vampire soldier weary of life…Centuries ago, Sebastian Wroth was turned into a vampire—a nightmare in his mind—against his will. Burdened with hatred and alone for ages, he sees little reason to live. Until an exquisite, fey creature comes to kill him, inadvertently saving him...
Talisman’s Hie: “A treacherous and grueling scavenger hunt for magickal talismans, amulets, and other mystical riches over the entire world.” Held every two hundred fifty years. Hosted by Riora, the goddess of impossibility. Won the last five times by the Valkyrie Kaderin the Cold Hearted. Basically a deadly, immortal version of The Amazing Race.
A Bride: a vampires eternal wife; after she blooded him, the vampires body would come back to life.
The Valkyrie: When a maiden warrior screams for courage as she dies in battle, Wóden and Freya heed her call. The two gods give up lightning to strike her, rescuing her to their hall, and preserving her courage forever in the form of the maiden’s immortal Valkyrie daughter. Valkyrie take sustenance from the electrical energy of the earth, sharing it in one collective power, and give it back with their emotions in the form of lightning. Possess preternatural strength and speed. Also called Swan Maidens, Shield Maidens. Enemies of the Horde.
The Forbearers: …his crown stolen, Kristoff, the rightful Horde king, stalked the battlefields of antiquity seeking the strongest, most valiant human warriors as they died, earning him the name The Grave-walker. He offered eternal life for eternal fealty to him and his growing army. An army of vampires consisting of turned humans, who do not drink blood directly from the flesh. Enemies of the Horde.
The Horde: In the first chaos of the Lore, a brotherhood of vampires dominated, by relying on their cold nature, worship of logic, and absence of mercy. They sprang from the harsh steppes of Dacia and migrated to Russia , though some say a secret enclave live in Dacia still. Each vampire seeks his Bride, his eternal wife, the one who bloods him, or renders his body fully alive by giving him breath and making his heart beat. Have the ability to teleport, also known astracing. Also called The Daci. Enemies of most factions in the Lore.
The Lykae Clan: A proud, strapping warrior of the Keltoi People (or Hidden People, later known as Celts), was taken in his prime by a maddened wolf. The warrior rose from the dead, now an immortal, with the spirit of the beast latent within him. He displayed the beast’s traits: the need for touch, an intense loyalty to its kind, a craving for the delights of the flesh.Sometimes the latent beast rises…
The House of Witches: …immortal possessors of magickal talents, practitioners of good and evil. Mystical mercenaries who sell their spells.
The Furiae: If you do evil, beg for punishment—before they come… Ruthless she-warriors bent on delivering justice to evil men when they escape it elsewhere. Led by Alecta the Unyielding One. Also called Furies, Erinyes.
The Wraiths: …their origin unknown, their presence chilling. Spectral, howling beings. Undefeatable, and, for the most part, uncontrollable. Also called The Ancient Scourge.
The Accession: "And a time shall pass that all immortal beings in the Lore, from the strongest Valkyrie, vampire, and Lykae factions, to the phantoms, shifters, fairies, sirens…must fight and destroy each other.”Occurs every five hundred years. Or right now….
The Demonarchie: The demons are as varied as the tribes of man… A collection of demon dynasties. Some kingdoms ally with the Horde.
Ghouls: Even immortals beware its bite… A human turned savage monster, with glowing green skin, yellow eyes, and contagious bites and scratches. Their imperative is to increase their number by contagion. They’re said to travel in troops.
The Berserkers: “A berserker’s lonely life is filled with naught but battle rage and bloodlust... ” A cadre of mortal warriors who swore allegiance to Wóden, known for their merciless brutality. One of the few human orders to be recognized and accepted by the Lore. Able to conjure the spirit of the bear, and channel its ferocity.
The Sirenae: “Near the sea’s edge, beware the siren’s song... ” A female species of immortals, they can permanently mesmerize and enslave males who hear theirsinging. Derive power from the sea and can’t be away from it for more than one cycle of the moon.
The Kobolds: “When eyes are on them, winsome they seem. Eyes away, and you can’t imagine what they become.” Gnome like creatures that dwell in mines. The name of the capricious and dangerous mined element cobalt is derived from this species.
The Turning: “Only through death can one become an ‘other.’” Some beings, like the Lykae, vampires, and ghouls, can turn humans or even other Lore creatures into their kind through differing means, but the catalyst for change is always death, and success is not guaranteed.
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