Liked It“Good introduction to programming physics for games. I wrote a projectile simulation using the math discussed in this book inside of Blender, using Python scripting.” see full review » see other reviews » |
Didn’t Like It1 of 1 members found this review helpful“This book provides a fairly comprehensive, grounded, and extremely practical discussion on a variety of physics topics of interest to game developers. Momentum, collisions, energy, friction, and a variety of other Newtonian mechanics all make appearances. Detailed examples and lots of sample code...” see full review » see other reviews » |
“This book provides a fairly comprehensive, grounded, and extremely practical discussion on a variety of physics topics of interest to game developers. Momentum, collisions, energy, friction, and a variety of other Newtonian mechanics all make appearances. Detailed examples and lots of sample code help to illustrate each problem appropriately.
Unfortunately, the overall usefulness of this book is somewhat limited. Few of the topics are covered with significant theoretical depth, instead focusing on practical and numerical solutions. While this seems useful at first, realistically these approaches are too simplistic to be truly helpful. On any given topic, an actual game engine programmer would likely be looking for far more optimal solutions, and would be using highly specialized code rather than the simpler approaches derived in this book.
In fact, an actual game engine would simply use an off-the-shelf physics library for most, if not all, of the topics covered in this book. As a result of this reality, I would have preferred if this book had spent more time on theory and less on the practical and numerical solutions.”
“Good introduction to programming physics for games. I wrote a projectile simulation using the math discussed in this book inside of Blender, using Python scripting.”
serendipitydude wrote this review Saturday, September 15 2007. ( reply | permalink ) Was this review helpful? Yes | No