Physics for Game Developers
 

Physics for Game Developers

by David M Bourg

Aimed at the game developer or student/hobbyist interested in physics, Physics for Game Developers reviews all the math for creating realistic motion and collisions for cars, airplanes, boats, projectiles, and other objects along with C/C++ code for Windows. While this authoritative guide isn't for the math-averse, the author's clear presentation and obvious enthusiasm for his subject help make... (read more)

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serendipitydude
  • Rated 4 stars

Good introduction to programming physics for games. I wrote a projectile simulation using the math discussed in this book inside of Blender, using Python scripting.

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1 of 1 members found this review helpful.
nezroy
  • Rated 2 stars

This book provides a fairly comprehensive, grounded, and extremely practical discussion on a variety of physics topics of interest to game developers. Momentum, collisions, energy, friction, and a variety of other Newtonian mechanics all make appearances. Detailed examples and lots of sample code help to illustrate each problem appropriately.

Unfortunately, the overall usefulness of this book is somewhat limited. Few of the topics are covered with significant theoretical depth,...

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Community:
  • Rated 3 stars
Amazon:
  • Rated 0 stars
 

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