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Four top-notch authors present the first book containing a catalog of object-oriented design patterns. Readers will learn how to use design patterns in the object-oriented development process, how to solve specific design problems using patterns, and gain a common vocabulary for... read more

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Table of Contents edit see section history

Design Patterns Elements of Reusable Object-Oriented Software
Copyright
Dedication
Contents
Preface
Foreword
Guide to Readers
Chapter 1: Introduction
1.1 What Is a Design Pattern?
1.2 Design Patterns in Stnalltalk MVC
1.3 Describing Design Patterns
1.4 The Catalog of Design Patterns
1.5 Organizing the Catalog
1.6 How Design Patterns Solve Design Problems
1.7 How to Select a Design Pattern
1.8 How to Use a Design Pattern
Chapter 2: A Case Study: Designing a Document Editor
2.1 Design Problems
2.2 Document Structure
2.3 Formatting
2.4 Embellishing the User Interface
2.5 Supporting Multiple Look-and-Feel Standards
2.6 Supporting Multiple Window Systems
2.7 User Operations
2.8 Spelling Checking and Hyphenation
2.9 Summary
Design Pattern Catalog
Chapter 3: Creational Patterns
Object Creational: Abstract Factory
Object Creational: Builder
Class Creational: Factory Method
Object Creational: Prototype
Object Creational: Singleton
Chapter 4: Structural Patterns
Class, Object Structural: Adapter
Object Structural: Bridge
Object Structural: Composite
Object Structural: Decorator
Object Structural: Facade
Object Structural: Flyweight
Object Structural: Proxy
Chapter 5: Behavioral Patterns
Object Behavioral: Chain of Responsibility
Object Behavioral: Command
Class Behavioral: Interpreter
Object Behavioral: Iterator
Object Behavioral: Mediator
Object Behavioral: Memento
Object Behavioral: Observer
Object Behavioral: State
Object Behavioral: Strategy
Class Behavioral: Template Method
Object Behavioral: Visitor
Chapter 6: Conclusion
6.1 What to Expect from Design Patterns
6.2 A Brief History
6.3 The Pattern Community
6.5 A Parting Thought
Appendix A: Glossary
Appendix B: Guide to Notation
B.l Class Diagram
B.2 Object Diagram
B.3 Interaction Diagram
Appendix C: Foundation Classes
C.l List
C.3 Listlterator
C.4 Point
C.5 Rect
Bibliography
Index

Series & Lists edit see section history

This book is in Addison-Wesley Professional Computing Series. (standard series)

Authors & Contributors edit see section history

  1. Erich Gamma (Author)
  2. Richard Helm (Author)
  3. Ralph Johnson (Author)
  4. John Vlissides (Author)

First Edition edit see section history

Original Language: English
Publisher: Addison-Wesley Professional
Country: Add the country of publication.
Publication Date: November 1994
ISBN: 978-0201633610
Page Count: 416

Classification edit see section history

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