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Description edit see section history

Wulfgar returns from the Abyss to find there are demons a hammer cannot crush. Entreri has used his dagger to carve an empire in the back streets of Calimport, as he seeks the head of his oldest foe. Drizzt learns that not all wounds bleed. And not all blades kill.

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Characters edit see section history

  • Crenshinibon (aka the Crystal Shard): Crenshinibon is the novel's antagonist. It is a sentient magical artifact that thrives on chaos and destruction. It will do whatever it can to prevent Drizzt from bringing about its destruction.
  • Drizzt Do'Urden: Drizzt is the goodly drow protagonist of the series. He has undertaken a mission to destroy the treacherous Crystal Shard.
  • Artemis Entreri: Entreri is an assassin by trade. He is Drizzt's martial rival, and wants nothing more than to defeat Drizzt in fair combat or end his life at Drizzt's hands.
  • Wulfgar: Wulfgar suffered at the hands of a demon for six years before regaining his freedom on the physical plane. He cannot shake the memories of his torment, and he struggles to cope with unexpected changes in himself and his friends.
  • Jarlaxle of Bregan D'aerthe: Jarlaxle is the captain of a drow mercenary guild.
  • Kimmuriel Oblodra: Kimmuriel is Bregan D'aerthe's psionicist lieutenant and one of the organization's more useful acquisitions. He can use mental attacks, phase through solid surfaces, and has teleportation abilities. He has developed a close alliance with another lieutenant, Rai-gy.
  • Rai-gy Teyachumet (aka Rai-guy): Rai-gy is one of Bregan D'aerthe's lieutenants. He is both a cleric of Lloth (a position generally held only by females) and a wizard. Jarlaxle acquired his services after assisting in the elimination of Rai-gy's family. Rai-gy comes from the drow city of Ched Nasad. He has developed an alliance with Kimmuriel Oblodra.
  • Arumn Gardpeck: owner and bartender of the Cutlass.
  • Josi Puddles: another bouncer who works at the Cutlass
  • Delenia Curtie (aka Delly): A barmaid at the Cutlass, a pub in Luskan.
  • Morik the Rogue: Watches from the shadows and is an informant/fighter, most feared in Luskan and is a master of disguise
  • Kadran Gordeon: A lieutenant of the Basadoni Guild who tries to disgrace Artemis Entreri by giving him a pitiful assassination target.
  • Sharlotta Vespers: Another lieutenant of the Basadoni Guild. She wants power and will stop at nothing to get it.
  • Pasha Basadoni: More of a figure head of the Basadoni Guild and used as a puppet
  • Dwahvel Tiggerwillies: The wily leader of the only halfling guild in of Calimport
  • LaValle: A wizard that tries to help Artemis Entreri
  • Dog Perry: A lieutenant of the Basadoni Guild who claims to be the best assassin in Calimport. He can supposedly cut the still-beating heart from a man's chest.
  • Regis: Add a description of this character.
  • Dondon
  • Quentin Bodeau
  • Bruenor Battlehammer
  • Rossie Doone
  • Guenhwyvar
  • Giunta
  • Druzil
  • Jerek
  • Bumpo
  • Valric: Shaman of the Sky Pony tribe of Barbarians.
  • Donat
  • Kierstaad
  • Pook
  • Camlaine
  • Merle Pariso: A battle wizard sent after Artemis Entreri.
  • Chalsee
  • Gromph
  • Montolio
  • Catti-brie
  • Deudermont
Show all 38 characters
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Organizations edit see section history

  • Bregan D'aerthe: Bregan D'aerthe is a mercenary and merchant band comprised of rogue male drow. It is run by its charismatic captain, Jarlaxle, and his lieutenants: Kimmuriel Oblodra, Rai-gy Teyachumet, and Berginyon Baenre.
  • Basadoni Guild: The Basadoni Guild is a prominent thieves' guild in the desert city of Calimport. The assassin, Artemis Entreri, belonged to this guild as a child.

First Sentence edit see section history

Wulfgar lay back in his bed, pondering, trying to come to terms with the abrupt changes that had come over his life. (from the prelude)

Table of Contents edit see section history

Prologue

Part One: Apathy
1. A Stranger at Home
2. Running the Horse
3. The Unpleasant Mirror
4. The Summons
5. Stirring the Streets
6. Leaving the Dale Behind

7. Kelp-enwalled
Part Two: Walking the Roads of Danger
8. Inadvertent Signals
9. Gaining Approval
10. Unexpected and Unsatisfying Vengence
11. The Battle-mage
12. Finding a Niche

Part Three: Climbing to the Top of the Bottom
13. Secret Weapon
14. Reputation
15. The Call of Crenshinibon
16. Brothers of Mind and Magic
17. Exorcizing Demons
18. Of Limps and Priests and a Great Quest

Part Four: Kingdoms
19. Concerning Wulfgar
20. Dangling a Locket
21. Timely Wounds
22. Saving Grace
23. The Last Challenge

Epilogue

Series & Lists edit see section history

This is book 1 of 4 in Forgotten Realms: Paths of Darkness. (standard series)

Followed by The Spine of the World.

This is book 11 of 25 in Forgotten Realms: The Legend of Drizzt. (standard series)

Preceded by Passage to Dawn, and followed by The Spine of the World.

This book is in Forgotten Realms. (universe)

Authors & Contributors edit see section history

  1. R. A. Salvatore (Author)

Other Contributors:

  1. Todd Lockwood (Cover Artist)
  2. Todd Gamble (Artist) - Map

First Edition edit see section history

Original Language: English
Publisher: TSR
Country: United States
Publication Date: Oct 1998
ISBN: 0-7869-1180-8
Page Count: 347

Classification edit see section history

  • Library of Congress: PS3569.A462345 S59 1998
  • Dewey: 813.54

Notes for Parents edit see section history

Reading Level: Young Adults

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