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Description edit see section history

Three hundred years after the events of the Mistborn trilogy, Scadrial is on the verge of modernity, with railroads to supplement the canals, electric lighting in the streets and the homes of the wealthy, and the first steel-framed skyscrapers racing for the clouds.

Kelsier, Vin, Elend,... read more

Characters edit see section history

  • Waxillium Ladrian: aka Wax. The Heir to house Ladrian, and also a former lawkeeper of the Roughs. The main protagonist. He's a twinborn who can Steelpush and store weight.
  • Steris Harms: Wax's potential fiancee. Very businesslike.
  • Marasi Colm: Cousin of Wax's potential fiancee. She's studying law.
  • Wayne: Waxillium's sidekick, and best friend. He's a nut. Also a twinborn, a Slider and a Bloodmaker. He can store health in gold and slow down time outside of a certain area, or 'bubble'.
  • Ironeyes: Feared by all the population of Elendel, Ironeyes is considered the very embodiment of death.
  • Miles: A lawkeeper in the roughs, a twin born. He's known as an Augur/Bloodmaker, which has its own special term. He can burn gold as well as store healing in it, making him almost invincible.
  • Rannete: A friend of Wax, a gunsmith and a Lurcher. Kind of irritable. Sorta reminds one of Tia Dalma.
  • Lessie: A lawperson in the Roughs. Close friend of Wax.
  • Tillaume: Butler to house Ladrian.
  • Lord Ladrian: Wax's uncle, who bequeathed his estate to Wax after he died.
  • Telsin: Wax's sister, who was lost along with his uncle and mother.
Show all 11 characters
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Setting & Locations edit see section history

Scadrial
  • Elendel: The city of origin, designed by Harmony.
  • The Roughs: The back country. It's where people go to start a new life, but it's also known for it's criminal population.

First Sentence edit see section history

Wax crept along the ragged fence in a crouch, his boots scraping the dry ground.

Table of Contents edit see section history

Title Page
Dedication
Acknowledgements
Maps

Prologue
Chapters 1 - 12
Epilogue

Ars Arcanum
-Metals Quick Reference Chart
-List of Metals
-On the Three Metallic Arts
Tor Books by Brandon Sanderson
Copyright

Glossary edit see section history

  • Savent: Someone whose body has become accustomed to their Mettalic Art. This results from extended 'flaring' or for Ferrings the constant compounded use of said Art. It makes the Art more powerful in that person, but the same abilities are dulled if they stop using the metal. For example: If a Tineye flares their metal constantly for over a year, their senses will be even more powerful than an average Tineye. However, if they stop burning tin, they lose some of their ability to feel, see, hear, taste, and smell, beyond what an everyday person senses.
  • Aluminum: A Mistborn who burns aluminum instantly metabolizes all of his or her metals without giving any other effect, wiping all Allomantic reserves. Mistings who can burn aluminum are called Aluminum Gnats due to the ineffectiveness of this ability by itself. Trueself Ferrings can store their spiritual sense of identity in an aluminum metalmind. This is an art rarely spoken of outside of Terris communities, and even among them, it is not yet well understood. Aluminum itself and a few of its alloys are Allomantically inert; they cannot be Pushed or Pulled and can be used to shield an individual from emotional Allomancy.
  • Bendalloy: Slider Mistings burn bendalloy to compress time in a bubble around themselves, making it pass more quickly within the bubble. This causes events outside of the bubble to move at a glacial pace from the point of view of the Slider. Subsumer Ferrings can store nutrition and calories in a bendalloy metalmind; they can eat large amounts of food during active storage without feeling full or gaining weight, and then can go without the need to eat while tapping the metalmind. A separate bendalloy metalmind can be used to similarly regulate fluids intake.
  • Brass: Soother Mistings burn brass to soothe (dampen) the emotions of nearby individuals. This can be directed at a single individual or directed across a general area, and the Soother can focus on specific emotions. Firesoul Ferrings can store warmth in a brass metalmind, cooling themselves off while actively storing. They can tap the metalmind at a later time to warm themselves.
  • Bronze: Seeker Mistings burn brass to "hear" pulses given off by other Allomancers who are burning metals. Different metals produce different pulses. Sentry Ferrings can store wakefulness in a bronze metalmind, making themselves drowsy while actively storing. They can tap the metalmind at a later time to reduce drowsiness or to heighten their awareness.
  • Cadmium: Pulser Mistings can burn cadmium to stretch time it a bubble around themselves, making it pass more slowly inside the bubble. This causes events outside the bubble to move at blurring speed from the point of view of the Pulser. Gasper Ferrings can store breath inside a cadmium metalmind; during active storage they must hyperventilate in order for their bodies to get enough air. The breath can be retrieved at a later time, eliminating or reducing the need to breathe using the lungs while tapping the metalmind. They can also highly oxygenate their blood.
  • Chromium: Leecher Mistings who burn chromium while touching another Allomancer will wipe that Allomancer's metal reserves. Spinner Ferrings can store fortune inside a chromium metalmind, making themselves unlucky during active storage, and can tap it at a later time to increase their luck.
  • Copper: Coppercloud Mistings (also known as Smokers) burn copper to create an invisible cloud around themselves, which hides nearby Allomancers from being detected by a Seeker and which shields nearby individuals from the effects of emotional Allomancy. Archivist Ferrings can store memories inside a copper metalmind (coppermind); the memory is gone from their head while in storage, and can be retrieved with perfect recall at a later time.
  • Duralumin: A Mistborn who burns duralumin instantly burns away any other metals being burned at the time, releasing an enormous burst of those metals' power. Mistings who can burn Duralumin are called Duralumin Knats due to the ineffectiveness of this ability by itself. Connector Ferrings can store spiritual connection in a duralumin metalmind, reducing other people's awareness and friendship with them during active storage, and can tap it at a later time to speedily form trust relationships with others.
  • Electrum: Oracle Mistings burn electrum to see a vision of possible paths their future could take. This is usually limited to a few seconds. Pinnacle Ferrings can store determination in an electrum metalmind, entering a depressed state during active storage, and can tap it at a later time to enter a manic phase.
  • Gold: Augur Mistings burn gold to see a vision of a past self or how they could have turned out making different choices in the past. Bloodmaker Ferrings can store health in a gold metalmind, reducing their health while actively storing, and can tap it at a later time in order to heal quickly or heal beyond the body's usual abilities.
  • Iron: Lurcher Misting who burn iron can Pull on nearby sources of metal. Pulls must be directly toward the Lurcher's center of gravity. Skimmer Ferrings can store physical weight in an iron metalmind, reducing their effective weight while actively storing, and can tap it at a later time to increase their effective weight.
  • Nicrosil: Nicroburst Mistings who can burn nicrosil while touching another Allomancer will instantly burn away any metals being burned by that Allomancer releasing an enormous (and perhaps unexpected) burst of those metals' power within that Allomancer. Soulbearer Ferrings can store Investiture in a nicrosil metalmind. This is a power that very few know anything about; indeed, I'm certain the people of Terris don't truly know what they are doing when they use these powers.
  • Pewter: Pewterarm Mistings (also known as Thugs) burn pewter to increase their physical strength, speed, and durability, also enhancing their bodies' ability to heal. Brute Ferrings can store physical strength in a pewter metalmind, reducing their strength while actively storing, and can tap it at a later time to increase their strength.
  • Steel: Coinshot Mistings who burn steel can Push on nearby sources of metal. Pushes must be directly away from the Coinshot's center of gravity. Steelrunner Ferrings can store physical speed in a steel metalmind, slowing them while actively storing, and can tap it at a later time to increase their speed.
  • Tin: Tineye Mistings who burn tin increase the sensitivity of their five senses. All are increased at the same time. Windwhisperer Ferrings can store the sensitivity of one of the five senses in a tin metalmind; a different tin metalmind must be used for each sense. While storing, their sensitivity in that sense is reduced, and when the metalmind is tapped that sense in enhanced.
  • Zinc: Rioter Mistings burn zinc to riot (enflame) the emotions of nearby individuals. This can be directed at a single individual or directed across a general area, and the Rioter can focus on specific emotions. Sparker Ferrings can store mental speed in a zinc metalmind, dulling their ability to think and reason while actively storing, and can tap it at a later time to think and reason more quickly.
Show all 17 glossary entries

Series & Lists edit see section history

This is book 4 of 5 in Mistborn. (standard series)

Preceded by The Hero of Ages.

Authors & Contributors edit see section history

  1. Brandon Sanderson (Author)

First Edition edit see section history

Original Language: English
Publisher: Tor Books
Country: USA
Publication Date: November 8, 2011
ISBN: 0575105801
Page Count: 288

Classification edit see section history

Books with Additional Background Information edit see section history

   
  • Mistborn
  • The Well of Ascension
  • The Hero of Ages

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