Exodus to the Virtual World: How Online Fun Is Changing Reality
 

Exodus to the Virtual World: How Online Fun Is Changing Reality

by Edward Castronova

Virtual worlds have exploded out of online game culture and now capture the attention of millions of ordinary people: husbands, wives, fathers, mothers, workers, retirees. Devoting dozens of hours each week to massively multiplayer virtual reality environments (like World of Warcraft and Second Life), these millions are the start of an exodus into the refuge of fantasy, where they... (read more)

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Overview: Groups

ManyVersity Association of World Educators 21 books / 1 members / 1 posts In a world where multiple realities exist simultaneously, we must learn to live, act and negotiate the Manyverse as ethical citizens. This group seeks to initially explore aspects of MUVEs (Multi-User Virtual Environments) and how this impacts our First Life existence. But after we learn how to play in virtual worlds, how do we share the experience gleaned from being at the Frontier of Our Future? The wave of the future includes living, working and playing in real-world communities and virtual worlds. Knowing how to integrate these realities responsibly is crucial, but how will we learn to make this a reality that brings out the best (and not the worst) of who we are as human beings? How do we best bridge realities and educate others to cross responsibly? Join us to wrestle with these issues and put into action creative solutions.
Digital People's Library 28 books / 4 members / 0 posts technology, policy, law, economics, fiction - all things related to digital worlds and the people living within them
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