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Let this in-depth professional book be your guide to Blender, the powerful open-source 3D modeling and animation software that will bring your ideas to life. Using clear step-by-step instruction and pages of real-world examples, expert animator Tony Mullen walks you through the complexities of... read more
Forewords
Introduction
Part I: Creating a Character with Blender
Chapter 1. Blender Basics: Interface and Objects
Work Areas and Window Types
Navigating the 3D Space
Objects and Datablocks
User Preferences
Chapter 2. Working with Meshes
Polygons and Subsurfacing
Extrusion Modeling and Box Modeling
Chapter 3. Completing the Model with Materials, Textures, and Particles
Material Datablock
Material Properties
Textures and UV Mapping
Using Static Particles
Chapter 4. Armatures and Rigging
Blender Armature System
Building a Simple Armature
Rigging Captain Blender
Chapter 5. Shape Keys and Facial Rigging
Shape Key Basics Building a Shape Key Set for Captain Blender
Facial Bones and Controls
Improved Mesh Deformations Using Driven Shape Keys
Chapter 6. Basics of Animation
Keyframes and Ipos
Using the Ipo Editor: Bouncing a Ball
Interpolations and Extend Types
Chapter 7. Armature Animation
Posing and Keyframing with the Action Editor
Walk and Run Cycles
Pose-to-Pose Animation
Chapter 8. Facial Animation and Lip Sync
Facial Posing
Lip Sync
Playback
Chapter 9. Nonlinear Animation
Using the NLA Editor
NLA in Action
Mixing Actions: Walking and Talking
Chapter 10. Further Issues in Character Animation
Interacting with Props
Deformation with Lattices
Softbodies and Metaballs
Chapter 11. Lighting, Rendering, and Editing Your Animation
Lighting Basics
Rendering Your Animation
Editing in the Sequence Editor
Chapter 12. Using Python Scripts
Installing and Executing Python Scripts
Standard Scripts
Extended Functionality with Scripts
(MORE WHICH I HAVE NOT WRITTEN)
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