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Description

Let this in-depth professional book be your guide to Blender, the powerful open-source 3D modeling and animation software that will bring your ideas to life. Using clear step-by-step instruction and pages of real-world examples, expert animator Tony Mullen walks you through the complexities of... read more

Ridiculously Simplified Synopsis

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First Sentence

Blender is similar to other high-end 3D software packages.

Table of Contents

Forewords
Introduction

Part I: Creating a Character with Blender

Chapter 1. Blender Basics: Interface and Objects
Work Areas and Window Types
Navigating the 3D Space
Objects and Datablocks
User Preferences

Chapter 2. Working with Meshes
Polygons and Subsurfacing
Extrusion Modeling and Box Modeling

Chapter 3. Completing the Model with Materials, Textures, and Particles
Material Datablock
Material Properties
Textures and UV Mapping
Using Static Particles

Chapter 4. Armatures and Rigging
Blender Armature System
Building a Simple Armature
Rigging Captain Blender

Chapter 5. Shape Keys and Facial Rigging
Shape Key Basics Building a Shape Key Set for Captain Blender
Facial Bones and Controls
Improved Mesh Deformations Using Driven Shape Keys

Chapter 6. Basics of Animation
Keyframes and Ipos
Using the Ipo Editor: Bouncing a Ball
Interpolations and Extend Types

Chapter 7. Armature Animation
Posing and Keyframing with the Action Editor
Walk and Run Cycles
Pose-to-Pose Animation

Chapter 8. Facial Animation and Lip Sync
Facial Posing
Lip Sync
Playback

Chapter 9. Nonlinear Animation
Using the NLA Editor
NLA in Action
Mixing Actions: Walking and Talking

Chapter 10. Further Issues in Character Animation
Interacting with Props
Deformation with Lattices
Softbodies and Metaballs

Chapter 11. Lighting, Rendering, and Editing Your Animation
Lighting Basics
Rendering Your Animation
Editing in the Sequence Editor

Chapter 12. Using Python Scripts
Installing and Executing Python Scripts
Standard Scripts
Extended Functionality with Scripts
(MORE WHICH I HAVE NOT WRITTEN)

Authors & Contributors

  1. Tony Mullen (Author)

Other Contributors:

  1. Pete Gaughan (Editor) - Acquisitions Editor
  2. Jim Compton (Editor) - Development Editor
  3. D. Roland Hess (Technical Editor)
  4. Eric Charbonneau (Editor) - Production Editor
  5. Nancy Sinsmith (Editor) - Copy Editor
  6. Tim Tate - Production Manager
  7. Richard Swadley (Publisher) - Vice President and Executive Group Publisher
  8. Jospeh B. Wikert (Publisher) - Vice President and Executive Publisher
  9. Neil Bode (Publisher) - Vice President and Publisher
  10. Caryl Gorska (Designer) - Book Designer
  11. Jen Larsen - Proofreader
  12. Nancy Guenther - Indexer
  13. Richard Pacifico (Designer) - Anniversary Logo Designer
  14. Ryan Sneed (Designer) - Cover Designer
  15. Mauro Boneochi (Cover Artist) - Cover Images
  16. Sacha Goedegebure (Cover Artist) - Cover Images

Popular Tags

  1. 3d animation
  2. animation
  3. vfx 
 

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