Books

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Description

More than 50 authors have contributed their expertise to ShaderX2: Shader Programming Tips & Tricks with DirectX 9. Divided into six sections, this book focuses on a wide array of shader programming topics, including: * Terrain geomorphing * Cloth animation using vertex texturing ... read more

Ridiculously Simplified Synopsis

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First Sentence

In most cases I still use vertex shader version 1.1, as this is executed in hardware on the greatest number of machines.

Authors & Contributors

  1. Wolfgang F. Engel (Author)
 

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