When Silas Heap unSeals a forgotten room in the Palace, he releases the ghost of a Queen who lived five hundred years earlier. Queen Etheldredda is as awful in death as she was in life, and she's still up to no good. Her diabolical plan to give herself everlasting life requires Jenna's... read more
In "Physik" we find that when Silas Heap and Gringe the gatekeeper accidentally sets free the spirit of an evil Queen Etheldredda, everything seems to be in trouble. The Queen sends Septimus to her 500 year old son Marcellus Pye, who drank the potion of Immortality. The old Marcellus then... read more (warning: may contain spoilers)
In "Physik" we find that when Silas Heap and Gringe the gatekeeper accidentally sets free the spirit of an evil Queen Etheldredda, everything seems to be in trouble. The Queen sends Septimus to her 500 year old son Marcellus Pye, who drank the potion of Immortality. The old Marcellus then sends him back in time to the young Marcellus Pye and there Septimus becomes his apprentice and learns about "Physik". (To do so, Marcellus pulls Septimus through a substance called The Glass, basically a portal through Time.) Marcia learns about Septimus' departure from Marcellus's book I, Marcellus in the Wizard Tower library, when she finds a note, 500 years old with Septimus's writing in it.
Jenna and Nicko, with the help of Alther Mella and Alice Nettles, try to find Septimus. On their way they meet Snorri Snorrelssen, a fifteen-year-old Northern Trader girl. Jenna, Nicko and Snorri fall through a glass into the past 500 years back. There Jenna is mistaken for the lost princess Esmeralda and dragged to Esmeralda's mother, the living Queen Etheldredda. At the banquet celebrating the return of "Esmeralda", Jenna is being served when she looks up to find Septimus disguised as a palace boy. Together all of them try to pass back through the doors of time, but Etheldredda and Marcellus come in arguing about when the Queen is to have the Drink of Immortality. Although Marcellus warns the Queen that the drink is incomplete, she nevertheless drinks it.
They then discover Jenna and co. hiding in the Alchemie Chamber. Etheldredda drags Jenna to drown her but in the process she herself gets drowned when she blows a whistle to summon her boat and provokes the NightUllr. Since she drank the incomplete potion, her spirit has an incomplete form-- neither immortal nor a complete Spirit, but a 'substantial spirit' that can move and touch things but still be Passed Through. Septimus, Jenna, Nicko and Snorri's cat Ullr then start their journey through the Doors of Time, but Nicko chooses to stay behind 500 years into the past to look for Snorri.
'After a while Jenna said, "If Nicko ever does Come Through, how will he find his way back?"
"Nicko will find a way, Jen. He always does," replied Septimus, sounding more hopeful than he really was, for it was not long since Nicko had mistaken an ant for a footpath and gotten them both lost in the Forest.
"And Snorri..." said Jenna. "I really liked Snorri."
"Yeah. So did Nik. That was the trouble."'
Septimus and Jenna return to the Castle, much to the surprise and delight of Marcia Overstrand, who welcomes her apprentice back with an enormous hug ('"Oh, Septimus, Septimus!" She swept up the emerging Septimus into her arms and swung him around, much to his complete amazement, for Marcia did not do hugs'). But Etheldredda's ghost tries to kill Jenna with the I.P. (Infant Princess) bullet that was named for Jenna by the Assassin in Magyk. She is about to shoot the bullet when Alice Nettles hurls herself in front of Jenna and the bullet kills her. The reason that this is possible is that Alice's original initials were I.P., making it possible for the bullet to hit. Marcia then draws a BoneFyre from Spit Fyre's fire and destroys Etheldredda's portrait; hence Etheldredda and her pet, the Aie-Aie, which had caused a Sicknesse all through the Castle, are finished. Septimus, with his Physik knowledge is able to brew up an antidote for the Sicknesse and soon all is well. He promises to make a potion for Restoring youth for Marcellus and in return Marcellus would give him back his Flyte charm.
“Fare thee well, Septimus. Thou wert a good apprentice. Fare thee well, my dear . . . Esmeralda.”Marcellus Pye
“Been having a fight with your blankets, Septimus?” A familiar voice echoed down the chimney. “Looks like you lost,” the voice continued with a chuckle. “Not wise to take on a pair of blankets, lad. One, maybe, but two blankets always gang up on you. Vicious things, blankets.”Highlighted by 45 Kindle customers
breakfast, mid-morning snack, lunch, tea, or dinner. Spit Fyre didn’t mind what it was called as long as he could eat it.Highlighted by 37 Kindle customers
“You may send as many bills as you wish, Miss Djinn. The nights are drawing in, and I shall take great pleasure in lighting the fire with them.Highlighted by 34 Kindle customers
Septimus Heap, Book Four: QuesteHighlighted by 33 Kindle customers
“Because I am your great-great-great-great-great-great-sgreat-great-great-great-great-great-great-great-great-great-great-great-Grandmother. But you may call me Grandmama.” “Grandmama!” said Jenna, aghast.Highlighted by 31 Kindle customers
“I imagine you’ll have to wake up Catchpole first, Marcia,” Alther commented. “Catchpole’s on night duty, Alther. He’s been awake all night.” “Funny habit he’s got, that Catchpole,” said Alther pensively, “of snoring while he’s awake. You’d think he’d find it irritating, wouldn’t you?”Highlighted by 31 Kindle customers
He had left Marcia searching the Palace for Septimus, who appeared to have skipped an exam, much to Silas’s admiration. At last his son was settling down and acting like a normal boy.Highlighted by 23 Kindle customers
A Magnificent Banquet, being A ThanksGiving for the Safe Return Of our Beloved Daughter, Princess Esmeralda. Bring your own plates.Highlighted by 21 Kindle customers
presence of her great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-granddaughter.Highlighted by 16 Kindle customers
Septimus Heap, Book One: Magyk Septimus Heap, Book Two: FlyteHighlighted by 10 Kindle customers
Prologue: The Portrait in the Attic
1. Snorri Snorrelson
2. The Trader's Market
3. An Unwelcome Visitor
4. The Hole in the Wall
5. Queen Etheldredda
6. The Outside Path
7. Snake Slipway
8. Fire Under Water
9. Prediction Practical
10. The Queen's Robing Room
11. The Glass
12. Jillie Djinn
13. The Navigator Tin
14. Marcellus Pye
15. The Old Way
16. The Empty Palace
17. Palace Ghosts
18. The Dragon Kennel
19. The RatStranglers
20. Fyre and Seek
21. Rider Retrieve
22. The Alfrun
24. The Boarding Party
25. The I, Marcellus
26. The Wizard Tower
27. Hugo Tenderfoot
29. Warehouse Number 9
30. Sacred Sheep
31. Drago's Hoard
32. The Dark Pool
33. Princess Esmeralda
34. Princess Esmeralda's Diary
36. Broda Pye
37. The Banquet
38. The Summer House
39. The UnderFlow
40. The Great Chamber of Alchemie and Physik
41. The Phial
42. The River
43. The Great Doors of Time
44. The Find
45. The Physik Chest
46. The Infirmary
47. Palace Rats
48. The Send
49. The BoneFyre
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