Books
x dismiss this message

Did you know you can edit this page?

see page history

Description edit see section history

Deliver Better Games Faster, On Budget—And Make Game Development Fun Again!   Game development is in crisis—facing bloated budgets, impossible schedules, unmanageable complexity, and death march overtime. It’s no wonder so many development studios are struggling to survive. Fortunately,... read more

Ridiculously Simplified Synopsis edit

Write a ridiculously simplified synopsis.

Popular Covers

Loading covers…

Choose your book’s cover

Series & Lists edit see section history

This book is in Addison-Wesley Signature Series. (standard series)

Authors & Contributors edit see section history

  1. Clinton Keith (Author)

First Edition edit see section history

Original Language: English
Publisher: Addison-Wesley Professional
Country: Add the country of publication.
Publication Date: June 2010
ISBN: 978-0321618528
Page Count: 384

Classification edit see section history

Popular Tags
  1. agile
  2. game design
  3. scrum
  4. team
  5. tech
  6. technology
  7. video game development 

We’re hiding the errata, movie connections, books that influenced this book, books influenced by this book, books that cite this book and books cited by this book sections. If you would like to add content to them, you must first make them visible.