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The Design of Everyday Things (1988) (edit title/settings)

Previously published as The Psychology of Everyday Things

by Donald A. Norman (Author) (edit contributors)

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Description edit see section history

Donald Norman's best-selling plea for user-friendly design, with more than 175,000 copies sold to date, is now a Basic paperback. First, businesses discovered quality as a key competitive edge; next came service. Now, Donald A. Norman, former Director of the Institute for Cognitive... read more

Ridiculously Simplified Synopsis edit see section history

  • - If you can't use something without thinking, then it's just bad design. You see these things everyday, just look.
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Quotes edit see section history

  • “...studies have to be made on people who are the same as the intended audience. The designers and the employees already know too much: they can no longer put themselves into the role of the viewer.”
  • “In fact, the best computer programs are the ones in which the computer itself "disappears," in which you work directly on the problem without having to be aware of the computer.”
  • Popular Highlights from Kindle Customers
  • If an error is possible, someone will make it. The designer must assume that all possible errors will occur and design so as to minimize the chance of the error in the first place, or its effects once it gets made. Errors should be easy to detect, they should have minimal consequences, and, if possible, their effects should be reversible.
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  • visibility. The correct parts must be visible, and they must convey the correct message.
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  • Design is really an act of communication, which means having a deep understanding of the person with whom the designer is communicating.
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  • When affordances are taken advantage of, the user knows what to do just by looking: no picture, label, or instruction is required.
    Highlighted by 131 Kindle customers
  • Feedback. In design, it is important to show the effect of an action. Without feedback, one is always wondering whether anything has happened.
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  • Constraints. The surest way to make something easy to use, with few errors, is to make it impossible to do otherwise—to constrain the choices.
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  • Affordances. A good designer makes sure that appropriate actions are perceptible and inappropriate ones invisible.
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  • A goal is something to be achieved, often vaguely stated. An intention is a specific action taken to get to the goal.
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  • The Gulf of Evaluation reflects the amount of effort that the person must exert to interpret the physical state of the system and to determine how well the expectations and intentions have been met.
    Highlighted by 100 Kindle customers
  • The same technology that simplifies life by providing more functions in each device also complicates life by making the device harder to learn, harder to use. This is the paradox of technology.
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First Sentence edit see section history

"You would need an engineering degree from MIT to work this," someone once told me, shaking his head in puzzlement over his brand new digital watch.

Table of Contents edit see section history

Preface
1 The Psychopathology of Everyday Things
2 The Psychology of Everyday Actions
3 Knowledge in the Head and in the World
4 Knowing What to Do
5 To Err is Human
6 The Design Challenge
7 User-Centered Design
Notes
Suggested Readings
References
Index

Series & Lists edit see section history

This book is in Interaction Design Essentials. (community list)
This book is in Joel On Software Reading List. (community list)
This is book 40 of 53 in Personal MBA. (community list)

Preceded by The Four Steps to the Epiphany, and followed by Universal Principles of Design.

Authors & Contributors edit see section history

  1. Donald A. Norman (Author)

First Edition edit see section history

Original Language: English
Publisher: Basic Books
Country: United States
Publication Date: 1988
ISBN: Add the ISBN.
Page Count: 272

Classification edit see section history

More Books Like This edit see section history

   
  • Emotional Design
  • The Design of Future Things
  • Don't Make Me Think

Books That Cite This Book edit see section history

   
  • Web Form Design

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