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Description edit see section history

Meet Tetsuo Kaga, a Shogi punk, the sophisticated members of the Kaio Go Club and the optimistic few of the Haze Go Club in this new volume of Hikaru no Go. As enticing as the Go games are, the upcoming tournaments and behind-the-scenes politics will also leave quite an impression...

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Characters/People edit see section history

  • Hikaru Shindo: Protagonist who is assisted by Sai. At the beginning of the series, Hikaru is a sixth grader in elementary school. An important factor in the development of Hikaru's passion for Go is an encounter early on where Hikaru becomes the rival of Akira Toya. At first he is annoyed at Sai's demand to play, but little by little his passion for Go increases as he plays more and more. From being a member of a school Go club to becoming an insei and finally a professional Go player (at 14 years old) a year after Akira, Hikaru matures throughout the course of the series.
  • Fujiwara-no-Sai: A spirit from the Heian era of Japan and mentor of Hikaru Shindo. Once the Go instructor to the Emperor, Sai continually plays Go in attempt to one day play the divine move. Sai's ghost had possessed the real-life figure Honinbo Shusaku who became a renowned Go player. Sai holds a rivalry towards Koyo Toya (a.k.a. Toya Meijin).
  • Akira Toya: Hikaru's biggest rival and Kaio Middle School student. The son of Koyo Toya, Akira is already a very strong go player when Hikaru first begins playing. Akira is amazed by Hikaru's seemingly impossible strength and becomes obsessed with discovering the secret behind Hikaru's strength. Meanwhile, Hikaru is impressed with how serious and focused Akira is for being only a 6th grader like him when they first meet.
  • Toya Meijin: Akira Toya's father. His real name is Koyo Toya; Meijin is one of the titles he earned. He rivals Sai and like Sai he also pursues the divine move.
  • Akari Fujisaki: Hikaru's childhood friend. She begins to learn Go as well when Hikaru becomes interested and later joins the Haze Middle School Go club, serving as vice captain of the girls' team, despite her being a weak player.
  • Kimihiro Tsutsui: Captain and founder of the Haze Middle School Go Club.
  • Tetsuo Kaga: President of Haze Middle School's Shogi club. Kaga hates Go and prefers Shogi, but he still plays Go from time to time to keep his skills limber.
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First Sentence edit see section history

This boy solved an extremely difficult Go problem with ease.

Series & Lists edit see section history

This is book 2 of 23 in Hikaru no Go. (standard series)

Preceded by Descent of the Go Master, and followed by Preliminary Scrimmage.

Authors & Contributors edit see section history

  1. Yumi Hotta (Author)

Other Contributors:

  1. Takeshi Obata (Illustrator)

First Edition edit see section history

Original Language: Japanese
Publisher: Add the publisher.
Country: Japan
Publication Date: Add the publication date.
ISBN: 1-59116-496-6
Page Count: 200

Classification edit see section history


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