Describes design strategies - the proper arrangement in space and time of images, words, and numbers - for presenting information about motion, process, mechanism, cause, and effect. Examines the logic of depicting quantitative evidence.
“...we also enter the cognitive paradise of explanation, a sparkling and exuberant world, intensely relevant to the design of information.”
“The techniques of disinformation design, *when reversed,* reinforce strategies of presentation used by good teachers. Your audience *should* know beforehand what you are going to do; then they can evaluation how your verbal and visual evidence supports your argument. And so we have some practical advice for giving a talk or paper. 1. Near the beginning of your presentation, tell the audience: What the problem is / Why the problem is important /What the solution to the problem is. // If a clear statement of the problem cannot be formulated, then that is a sure sign that the content of the presentation is deficient."”
“5. Show up early. Something good is bound to happen. // 6. Finish early. // By arriving early, you can look the place over, have time enough to recover from a problem (for example, the room is already occupied; or the projector is missing), check the lights, and greet people as they gradually arrive to await your performance. Give the talk and finish early: <...> Even magicians are urged to get on with their entertaining performances: 'Always leave them wanting more. Get to the point. Be brief. Keep interesting them. Quit before they've had enough.'”
“Confection makers cut, paste, construct, and manage miniature theaters of information - a cognitive art that serves to illustrate an argument, make a point, explain a task, show how something works, list possibilities, narrate a story. // And accordingly, what collage is for art, confections are for the design of information”
“…in an architecture of content, the *information becomes the interface.”
“Too many interfaces for information compilation suffer from television-disease: thin substance, contempt for the audience and the content, short attention span and over-produced styling.”
“Like perspective, confections give the mind an eye.”
1. Images and Quantities
2. Visual and Statistical Thinking: Displays of Evidence for Making Decisions
3. Explaining Magic: Pictorial Instructions and Disinformation Design
4. The Smallest Effective Difference
5. Parallelism: Repetition and Change, Comparison and Surprise
6. Multiples in Space and Time
7. Visual Confections: Juxtapositions from the Ocean of the Streams of Story
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