Synthetic Worlds: The Business and Culture of Online Games
From EverQuest to World of Warcraft, online games have evolved from the exclusive domain of computer geeks into an extraordinarily lucrative staple of the entertainment industry. People of all ages and from all walks of life now spend thousands of hours—and dollars—partaking in this popular new brand of escapism. But the line between fantasy and reality is starting to blur. Players have...
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Top tags: economics, mathematics, mmorpg, non-fiction, online gaming
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