Synthetic Worlds: The Business and Culture of Online Games
 

Synthetic Worlds: The Business and Culture of Online Games

by Edward Castronova


From EverQuest to World of Warcraft, online games have evolved from the exclusive domain of computer geeks into an extraordinarily lucrative staple of the entertainment industry. People of all ages and from all walks of life now spend thousands of hours—and dollars—partaking in this popular new brand of escapism. But the line between fantasy and reality is starting to blur.... (read more)

Top tags: economicsmathematicsmmorpgnon-fictiononline gaming (all tags)

Editions

Displaying 4 editions

  • Synthetic Worlds: The Business and Culture of Online Games

    Synthetic Worlds: The Business and Culture of Online Games

    Hardcover, 344 pages. Published 2005 by University Of Chicago Press.

    ISBN: 0226096262

  • Synthetic Worlds: The Business and Culture of Online Games

    Hardcover.

    ISBN: 978-022609626

  • Synthetic Worlds: The Business and Culture of Online Games

    Synthetic Worlds: The Business and Culture of Online Games

    Hardcover, 344 pages. Published 2005 by University Of Chicago Press.

    ISBN: 0226096262

  • Synthetic Worlds: The Business and Culture of Online Games

    Synthetic Worlds: The Business and Culture of Online Games

    Paperback, 344 pages. Published 2006 by University Of Chicago Press.

    ISBN: 0226096270

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