Extra Life: Coming Of Age In Cyberspace
 

Extra Life: Coming of Age in Cyberspace

by David S. Bennahum

Today’s digital culture traces its roots to the 1980s, when the first computer generation came of age. These original techno-kids grew up with home-brew programs, secret computer access codes, and arcades where dedicated video gamers fought to extend their play by earning “extra life.” In that era of gleeful discovery, driven by a sense of adventure and a surge of power, kids found a world... (read more)

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